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References
- Albaniah, T. (2014). The relationship between the use of learning video media and student learning outcomes in class IV mathematics subjects at SDN 76/1 Sungai Buluh. Scientific Articles, 1-7.
- Almarashdi, H., & Jarrah, A. (2023). Assessing Tenth-Grade Students’ Mathematical Literacy Skills in Solving PISA Problems. Social Sciences. https://doi.org/10.3390/socsci12010033.
- Amorim, A. N., Jeon, L., Abel, Y., Pape, S., Albuquerque, E. X., Soares, M., ... & Florentino, R. (2023). Exploring the use of Escribo Play mobile learning games to foster early mathematics for low-income first-grade children. Computers & Education, 199, 104759. https://www.sciencedirect.com/science/article/pii/S0360131523000362
- Anyichie, A., Butler, D., Perry, N., & Nashon, S. (2023). Examining Classroom Contexts in Support of Culturally Diverse Learners’ Engagement: An Integration of Self-Regulated Learning and Culturally Responsive Pedagogical Practices.. Frontline Learning Research. https://doi.org/10.14786/flr.v11i1.1115.
- Archambault, S. G., Ramachandran, S., Acosta, E., & Fu, S. (2024). Ethical dimensions of algorithmic literacy for college students: Case studies and cross-disciplinary connections. The Journal of Academic Librarianship, 50(3), 102865. https://www.sciencedirect.com/science/article/pii/S0099133324000260
- Aulia, E., & Prahmana, R. (2022). Developing interactive e-module based on realistic mathematics education approach and mathematical literacy ability. Jurnal Elemen. https://doi. org/10.29408/jel.v8i1.4569.
- Barzegar, N., Fariman, H. J., & Navkhasi, S. (2022). The effect of using interactive educational games on elementary students' conceptual understanding of mathematics. International Journal of Instruction, 15(1), 595-614 . https://doi.org/10.29333/iji.2022.15134a
- Chue, H. C., Chen, J. M., Kuo, F. R., & Yang, S. M. (2021). Development of an adaptive game-based diagnostic and remedial learning system based on the concept-effect model for improving learning achievements in mathematics. Educational Technology & Society, 24(4), 36-53. https://www.jstor.org/stable/48629243
- Colonnese, M., Reinke, L., & Polly, D. (2022). An Analysis of the Questions Elementary Education Teacher Candidates Pose to Elicit Mathematical Thinking. Action in Teacher Education, 44, 196 - 211. https://doi.org/10.1080/01626620.2021.2020696.
- Cuturi, L., Cooney, S., Cappagli, G., Newell, F., & Gori, M. (2023). Primary Schoolers' Response to a Multisensory Serious Game on Cartesian Plane Coordinates in Immersive Virtual Reality. Cyberpsychology, behavior and social networking. https://doi.org/10.1089/cyber.2022.0209.
- Ekowati, D., Sulistyo, MCW, & Harliana, D. (2019). The effect of work environment on employee performance through work discipline. International Journal of Research, 7(4), 2350-3629.
- Feng, Z., & Xiao, H. (2024). The impact of students' lack of learning motivation and teachers' teaching methods on innovation resistance in the context of big data. Learning and Motivation, 87,102020.https://www.sciencedirect.com/science/article/pii/S0023969024000626
- Fika, N.A. (2022). Development of animation media assisted by Powtoon in Indonesian language learning. Journal of Integrated Education and Learning (JPPT), 4(2), 220-231. https://doi.org/10.35390/jppt.v4i2.2165
- Fonseca, I., Caviedes, M., Chantré, Y., & Bernate, J. (2023). Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review. International Journal of Emerging Technologies in Learning (iJET). https://doi.org/10.3991/ijet.v18i21.40035.
- González-Campos, J., Arnedo-Moreno, J., & Sánchez-Navarro, J. (2022). Self-Learning Geometric Transformations: A Framework for the “Before and After” Style of Exercises. Mathematics. https://doi.org/10.3390/math10111859.
- Hardianti, M. (2017). Factors that influence students' passivity and difficulties in learning mathematics in class VII of SMP Negeri I Balusu (Doctoral thesis, Makassar State University).
- Hardianti, S. (2023). Ethnomathematics-based mathematics learning to increase students' interest and understanding of concepts. Journal of Mathematics Education, 9(1), 1-14. https://doi.org/10.33369/jpm.9.1.1-14
- Hossein-Mohand, H., & Hossein-Mohand, H. (2023). Influence of motivation on the perception of mathematics by secondary school students. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1111600.
- Hui, H., & Mahmud, M. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1105806 .
- Jawad, L. (2022). Mathematical connection skills and their relationship with productive thinking among secondary school students. Periodicals of Engineering and Natural Sciences (PEN). https://doi.org/10.21533/pen.v10i1.2667.
- Komarudin, K., Suherman, S., & Vidákovich, T. (2024). The RMS teaching model with brainstorming technique and student digital literacy as predictors of mathematical literacy. Heliy on, 10(13). https://www.cell.com/heliyon/fulltext/S2405-8440(24)09908-0
- Kusumaningsih, W., Darhim, D., & Turmudi, T. (2018). Ethnomathematics on Yogyakarta batik motifs and its implications in mathematics learning. Journal of Mathematics Research and Learning, 11(2), 105-117 . https://doi.org/10.30870/jppm.v11i2.3524
- López-fernández, D., Gordillo, A., Alarcón, P., & Tovar, E. (2021). Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. IEEE Transactions on Education, 64, 367-373. https://doi.org/10.1109/TE.2021.3057849.
- Lukman, H., Agustiani, N., & Setiani, A. (2023). Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness. International Journal of Emerging Technologies in Learning (iJET). https://doi.org/10.3991/ijet.v18i20.36189.
- Ma, Y., Vallet, F., Yannou, B., & Cluzel, F. (2023). Tools to help teachers and designers complete individual tasks when co-designing industrial engineering games – Application to the design of an innovation management game. European Journal of Engineering Education, 48, 1229 - 1248. https://doi.org/10.1080/03043797.2023.2212248.
- Malasari, PN, Herman, T., & Jupri, A. (2019). Contribution of habits of mind to students' mathematical literacy skills in geometry material. Journal of Mathematics Education (Holy), 2(2), 153-164. https://doi.org/10.22501/jpm.v2i2.6142
- Mealings, K. (2023). A Scoping Review of the Effect of Classroom Acoustic Conditions on University Students' Listening, Learning, and Well-Being.. Journal of speech, language, and hearing research : JSLHR, 1-20 . https://doi.org/10.1044/2023_JSLHR-23-00154.Mulyati, S., & Evendi, H. (2020). Mathematics learning through the quizizz game media to improve junior high school mathematics learning outcomes. GAUSS: Journal of Mathematics Education, 3(1), 64-73 . https://doi.org/10.37403/gauss.v3i1.125
- Nadeak, B., Parulian, A., Pristiwanto, P., & Siregar, SR (2016). Designing internet learning applications using computer based instruction methods. JURIKOM (Journal of Computer Research), 3(4), 39-44.
- Nurdyansyah, N. (2018). Development of natural science module teaching materials for fourth grade elementary school students (Doctoral thesis, Muhammadiyah University of Sidoarjo). http://repository.umsida.ac.id/id/eprint/1230
- Nurmasari, L., , B., Nurkamto, J., & Ramli, M. (2023). Realistic Mathematics Engineering for improving elementary school students’ mathematical literacy. Journal on Mathematics Education. https://doi.org/10.22342/jme.v15i1.pp1-26.
- Olmo-Muñoz, J., Bueno-Baquero, A., Cózar-Gutiérrez, R., & González-Calero, J. (2023). Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners. Education Sciences. https://doi.org/10.3390/educsci13050487.
- Ota, M.K. (2019). Ngada regional culture-based mathematics learning to train critical thinking skills for class III students at Inpres Turekisa Elementary School. Mathematics and Science Vehicles: Journal of Mathematics, Science and Learning, 13(2), 14-26. https://doi.org/10.34020/wms.v13i2.253
- Panjaitan, NQ, Yetti, E., & Nurani, Y. (2020). The influence of animated digital learning media and self-confidence on children's Islamic religious education learning outcomes. Obsession Journal: Journal of Early Childhood Education, 4(2), 588-596. https://doi.org/10.31004/obsessi.v4i2.446
- Pathuddin, H., K., & Mariani, A. (2023). Ethnomathematics of Pananrang: A guidance of traditional farming system of the Buginese community. Journal on Mathematics Education. https://doi.org/10.22342/jme.v14i2.pp205-224.
- Ponte, R., Viseu, F., Neto, T., & Aires, A. (2023). Revisiting manipulatives in the learning of geometric figures. , 8. https://doi.org/10.3389/feduc.2023.1217680.
- Pradhan, J. (2023). Ethnomathematical Study on Cultural Artifacts: An Ethnographic Field to Classroom Practice. Journal of Mathematics Education. https://doi.org/10.3126/jme.v5i1.60856.
- Pranitasari, D., & Ratu, N. (2020). Analysis of student errors in solving PISA mathematics questions on change and relationship content. AKSIOMA: Journal of the Mathematics Education Study Program, 9(4), 1235-1248. https://doi.org/10.24127/ajpm.v9i4.3138
- Purwanti., Retno, H., Yektiningsih. E., & Sutikno. (2012). Develop thinking skills and problem solving skills. Horizons of Science.
- Ramdani, Y. (2018). Development of instruments and teaching materials to improve communication skills, reasoning and mathematical connections in integral concepts. Journal of Educational Research, 13(1), 44-52 . https://doi.org/10.17509/jpp.v13i1.11964
- Richardo, R., Wijaya, A., Rochmadi, T., Abdullah, A., , N., Astuti, A., & Hidayah, K. (2023). Ethnomathematics Augmented Reality: Android-Based Learning Multimedia to Improve Creative Thinking Skills on Geometry. International Journal of Information and Education Technology. https://doi.org/10.18178/ijiet.2023.13.4.1860.
- Rosidah, R., Nizaar, M., Muhardini, S., Haifaturrahmah, H., & Mariyati, Y. (2022). The effectiveness of Power Point-based interactive game learning media to increase the learning motivation of fifth grade elementary school students. National Pedagoria Seminar, 2, 10-16. https://anzdoc.com/queue/seminar-national-paedagoria-2022.html
- Rudyanto, HE, HS, AKS, & Pratiwi, D. (2019). Javanese cultural ethnomathematics: Mathematics learning innovations in elementary schools. Journal of Basic Education, 3(2), 25-32. https://doi.org/10.21067/jbpd.v3i2.3201
- Sani, RA (2021). AKM-oriented learning: Minimum competency assessment. Literary Earth.
- Sari, IP, Suryani, M., & Hamid, R. (2021). Development of interactive game-based mathematics learning media to improve junior high school students' understanding of mathematics concepts . Journal of Physics: Conference Series, 1808(1), 012105. https://doi.org/10.1088/1742-6596/1808/1/012105
- Sari, N., Saragih, S., Napitupulu, E., Rakiyah, S., Sari, D., Sirait, S., & Anim, A. (2023). Applying Ethnomathematics in Learning Mathematics for Middle School Students. Acta Scientiae. https://doi.org/10.17648/acta.scientiae.7690.
- Sukestiyarno, Y., Nugroho, K., Sugiman, S., & Waluya, B. (2023). Learning trajectory of non-Euclidean geometry through ethnomathematics learning approaches to improve spatial ability. Eurasia Journal of Mathematics, Science and Technology Education. https://doi.org/10.29333/ejmste/13269.
- Suryani, AE, Basir, MD, & Rusmin, AR (2018). Development of computer-based multimedia learning game models in economics subjects at SMA Muhammadiyah 1 Palembang. PROFIT Journal: Review of Economic Education and Economic Sciences, 1(1), 1-13.
- Tanti, N., Widada, W., & Haji, S. (2018). Student metacognition in solving mathematics problems of high school students in ethnomathematics-oriented mathematics learning in Rejang Lebong. Rafflesia Journal of Mathematics Education , 3 (1), 41-54.
- Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Teacher of Exceptional Children, A Source Book. Mineapolis, Minn: LeadershipTrainingInstitute.
- Tran, L., & Schepers, O. (2023). Making mathematics meaningful for culturally and linguistically diverse students with a mathematics learning disability: a focus on culturally responsive practices. Frontiers in Education. https://doi.org/10.3389/feduc.2023.1276423.
- Tyson, B., Shahein, A., Abeare, C., Baker, S., Kent, K., Roth, R., & Erdodi, L. (2023). Replicating a Meta-Analysis: The Search for the Optimal Word Choice Test Cutoff Continues. Assessment, 30, 2476 - 2490. https://doi.org/10.1177/10731911221147043.
- Verner, I., Massarwe, K., & Bshouty, D. (2019). Development of competencies for teaching geometry through an ethnomathematical approach. The Journal of Mathematical Behavior, 56, 100708. https://www.sciencedirect.com/science/article/pii/S0732312317300871
- Wang, M., Guo, J., & Degol, J. (2020). The Role of Sociocultural Factors in Student Achievement Motivation: A Cross-Cultural Review. Adolescent Research Review, 5, 435-450. https://doi.org/10.1007/S40894-019-00124-Y.
- Wang, X., Cheng, M., & Li, X. (2023). Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review. Journal of Educational Computing Research, 61, 1505 - 1536. https://doi.org/10.1177/07356331231180951.
- Wawan, W., Retnawati, H., & Setyaningrum, W. (2023). An Integrative Learning Model to Improve Problem-Solving and Creative Thinking Abilities, Collaboration, and Motivation. Islamic Guidance and Counseling Journal. https://doi.org/10.25217/0020236402400.
- Yudiawati, N., Trisaputri, F., & Sari, N. M. (2021). Analisis kemampuan literasi matematik dan kemampuan pemecahan masalah siswa ditinjau berdasarkan gender melalui pembelajaran reciprocal teaching. Pasundan Journal of Mathematics Education Jurnal Pendidikan Matematika, 11(1), 65-77. https://journal.unpas.ac.id/index.php/pjme/article/view/3691
References
Albaniah, T. (2014). The relationship between the use of learning video media and student learning outcomes in class IV mathematics subjects at SDN 76/1 Sungai Buluh. Scientific Articles, 1-7.
Almarashdi, H., & Jarrah, A. (2023). Assessing Tenth-Grade Students’ Mathematical Literacy Skills in Solving PISA Problems. Social Sciences. https://doi.org/10.3390/socsci12010033.
Amorim, A. N., Jeon, L., Abel, Y., Pape, S., Albuquerque, E. X., Soares, M., ... & Florentino, R. (2023). Exploring the use of Escribo Play mobile learning games to foster early mathematics for low-income first-grade children. Computers & Education, 199, 104759. https://www.sciencedirect.com/science/article/pii/S0360131523000362
Anyichie, A., Butler, D., Perry, N., & Nashon, S. (2023). Examining Classroom Contexts in Support of Culturally Diverse Learners’ Engagement: An Integration of Self-Regulated Learning and Culturally Responsive Pedagogical Practices.. Frontline Learning Research. https://doi.org/10.14786/flr.v11i1.1115.
Archambault, S. G., Ramachandran, S., Acosta, E., & Fu, S. (2024). Ethical dimensions of algorithmic literacy for college students: Case studies and cross-disciplinary connections. The Journal of Academic Librarianship, 50(3), 102865. https://www.sciencedirect.com/science/article/pii/S0099133324000260
Aulia, E., & Prahmana, R. (2022). Developing interactive e-module based on realistic mathematics education approach and mathematical literacy ability. Jurnal Elemen. https://doi. org/10.29408/jel.v8i1.4569.
Barzegar, N., Fariman, H. J., & Navkhasi, S. (2022). The effect of using interactive educational games on elementary students' conceptual understanding of mathematics. International Journal of Instruction, 15(1), 595-614 . https://doi.org/10.29333/iji.2022.15134a
Chue, H. C., Chen, J. M., Kuo, F. R., & Yang, S. M. (2021). Development of an adaptive game-based diagnostic and remedial learning system based on the concept-effect model for improving learning achievements in mathematics. Educational Technology & Society, 24(4), 36-53. https://www.jstor.org/stable/48629243
Colonnese, M., Reinke, L., & Polly, D. (2022). An Analysis of the Questions Elementary Education Teacher Candidates Pose to Elicit Mathematical Thinking. Action in Teacher Education, 44, 196 - 211. https://doi.org/10.1080/01626620.2021.2020696.
Cuturi, L., Cooney, S., Cappagli, G., Newell, F., & Gori, M. (2023). Primary Schoolers' Response to a Multisensory Serious Game on Cartesian Plane Coordinates in Immersive Virtual Reality. Cyberpsychology, behavior and social networking. https://doi.org/10.1089/cyber.2022.0209.
Ekowati, D., Sulistyo, MCW, & Harliana, D. (2019). The effect of work environment on employee performance through work discipline. International Journal of Research, 7(4), 2350-3629.
Feng, Z., & Xiao, H. (2024). The impact of students' lack of learning motivation and teachers' teaching methods on innovation resistance in the context of big data. Learning and Motivation, 87,102020.https://www.sciencedirect.com/science/article/pii/S0023969024000626
Fika, N.A. (2022). Development of animation media assisted by Powtoon in Indonesian language learning. Journal of Integrated Education and Learning (JPPT), 4(2), 220-231. https://doi.org/10.35390/jppt.v4i2.2165
Fonseca, I., Caviedes, M., Chantré, Y., & Bernate, J. (2023). Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review. International Journal of Emerging Technologies in Learning (iJET). https://doi.org/10.3991/ijet.v18i21.40035.
González-Campos, J., Arnedo-Moreno, J., & Sánchez-Navarro, J. (2022). Self-Learning Geometric Transformations: A Framework for the “Before and After” Style of Exercises. Mathematics. https://doi.org/10.3390/math10111859.
Hardianti, M. (2017). Factors that influence students' passivity and difficulties in learning mathematics in class VII of SMP Negeri I Balusu (Doctoral thesis, Makassar State University).
Hardianti, S. (2023). Ethnomathematics-based mathematics learning to increase students' interest and understanding of concepts. Journal of Mathematics Education, 9(1), 1-14. https://doi.org/10.33369/jpm.9.1.1-14
Hossein-Mohand, H., & Hossein-Mohand, H. (2023). Influence of motivation on the perception of mathematics by secondary school students. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1111600.
Hui, H., & Mahmud, M. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1105806 .
Jawad, L. (2022). Mathematical connection skills and their relationship with productive thinking among secondary school students. Periodicals of Engineering and Natural Sciences (PEN). https://doi.org/10.21533/pen.v10i1.2667.
Komarudin, K., Suherman, S., & Vidákovich, T. (2024). The RMS teaching model with brainstorming technique and student digital literacy as predictors of mathematical literacy. Heliy on, 10(13). https://www.cell.com/heliyon/fulltext/S2405-8440(24)09908-0
Kusumaningsih, W., Darhim, D., & Turmudi, T. (2018). Ethnomathematics on Yogyakarta batik motifs and its implications in mathematics learning. Journal of Mathematics Research and Learning, 11(2), 105-117 . https://doi.org/10.30870/jppm.v11i2.3524
López-fernández, D., Gordillo, A., Alarcón, P., & Tovar, E. (2021). Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. IEEE Transactions on Education, 64, 367-373. https://doi.org/10.1109/TE.2021.3057849.
Lukman, H., Agustiani, N., & Setiani, A. (2023). Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness. International Journal of Emerging Technologies in Learning (iJET). https://doi.org/10.3991/ijet.v18i20.36189.
Ma, Y., Vallet, F., Yannou, B., & Cluzel, F. (2023). Tools to help teachers and designers complete individual tasks when co-designing industrial engineering games – Application to the design of an innovation management game. European Journal of Engineering Education, 48, 1229 - 1248. https://doi.org/10.1080/03043797.2023.2212248.
Malasari, PN, Herman, T., & Jupri, A. (2019). Contribution of habits of mind to students' mathematical literacy skills in geometry material. Journal of Mathematics Education (Holy), 2(2), 153-164. https://doi.org/10.22501/jpm.v2i2.6142
Mealings, K. (2023). A Scoping Review of the Effect of Classroom Acoustic Conditions on University Students' Listening, Learning, and Well-Being.. Journal of speech, language, and hearing research : JSLHR, 1-20 . https://doi.org/10.1044/2023_JSLHR-23-00154.Mulyati, S., & Evendi, H. (2020). Mathematics learning through the quizizz game media to improve junior high school mathematics learning outcomes. GAUSS: Journal of Mathematics Education, 3(1), 64-73 . https://doi.org/10.37403/gauss.v3i1.125
Nadeak, B., Parulian, A., Pristiwanto, P., & Siregar, SR (2016). Designing internet learning applications using computer based instruction methods. JURIKOM (Journal of Computer Research), 3(4), 39-44.
Nurdyansyah, N. (2018). Development of natural science module teaching materials for fourth grade elementary school students (Doctoral thesis, Muhammadiyah University of Sidoarjo). http://repository.umsida.ac.id/id/eprint/1230
Nurmasari, L., , B., Nurkamto, J., & Ramli, M. (2023). Realistic Mathematics Engineering for improving elementary school students’ mathematical literacy. Journal on Mathematics Education. https://doi.org/10.22342/jme.v15i1.pp1-26.
Olmo-Muñoz, J., Bueno-Baquero, A., Cózar-Gutiérrez, R., & González-Calero, J. (2023). Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners. Education Sciences. https://doi.org/10.3390/educsci13050487.
Ota, M.K. (2019). Ngada regional culture-based mathematics learning to train critical thinking skills for class III students at Inpres Turekisa Elementary School. Mathematics and Science Vehicles: Journal of Mathematics, Science and Learning, 13(2), 14-26. https://doi.org/10.34020/wms.v13i2.253
Panjaitan, NQ, Yetti, E., & Nurani, Y. (2020). The influence of animated digital learning media and self-confidence on children's Islamic religious education learning outcomes. Obsession Journal: Journal of Early Childhood Education, 4(2), 588-596. https://doi.org/10.31004/obsessi.v4i2.446
Pathuddin, H., K., & Mariani, A. (2023). Ethnomathematics of Pananrang: A guidance of traditional farming system of the Buginese community. Journal on Mathematics Education. https://doi.org/10.22342/jme.v14i2.pp205-224.
Ponte, R., Viseu, F., Neto, T., & Aires, A. (2023). Revisiting manipulatives in the learning of geometric figures. , 8. https://doi.org/10.3389/feduc.2023.1217680.
Pradhan, J. (2023). Ethnomathematical Study on Cultural Artifacts: An Ethnographic Field to Classroom Practice. Journal of Mathematics Education. https://doi.org/10.3126/jme.v5i1.60856.
Pranitasari, D., & Ratu, N. (2020). Analysis of student errors in solving PISA mathematics questions on change and relationship content. AKSIOMA: Journal of the Mathematics Education Study Program, 9(4), 1235-1248. https://doi.org/10.24127/ajpm.v9i4.3138
Purwanti., Retno, H., Yektiningsih. E., & Sutikno. (2012). Develop thinking skills and problem solving skills. Horizons of Science.
Ramdani, Y. (2018). Development of instruments and teaching materials to improve communication skills, reasoning and mathematical connections in integral concepts. Journal of Educational Research, 13(1), 44-52 . https://doi.org/10.17509/jpp.v13i1.11964
Richardo, R., Wijaya, A., Rochmadi, T., Abdullah, A., , N., Astuti, A., & Hidayah, K. (2023). Ethnomathematics Augmented Reality: Android-Based Learning Multimedia to Improve Creative Thinking Skills on Geometry. International Journal of Information and Education Technology. https://doi.org/10.18178/ijiet.2023.13.4.1860.
Rosidah, R., Nizaar, M., Muhardini, S., Haifaturrahmah, H., & Mariyati, Y. (2022). The effectiveness of Power Point-based interactive game learning media to increase the learning motivation of fifth grade elementary school students. National Pedagoria Seminar, 2, 10-16. https://anzdoc.com/queue/seminar-national-paedagoria-2022.html
Rudyanto, HE, HS, AKS, & Pratiwi, D. (2019). Javanese cultural ethnomathematics: Mathematics learning innovations in elementary schools. Journal of Basic Education, 3(2), 25-32. https://doi.org/10.21067/jbpd.v3i2.3201
Sani, RA (2021). AKM-oriented learning: Minimum competency assessment. Literary Earth.
Sari, IP, Suryani, M., & Hamid, R. (2021). Development of interactive game-based mathematics learning media to improve junior high school students' understanding of mathematics concepts . Journal of Physics: Conference Series, 1808(1), 012105. https://doi.org/10.1088/1742-6596/1808/1/012105
Sari, N., Saragih, S., Napitupulu, E., Rakiyah, S., Sari, D., Sirait, S., & Anim, A. (2023). Applying Ethnomathematics in Learning Mathematics for Middle School Students. Acta Scientiae. https://doi.org/10.17648/acta.scientiae.7690.
Sukestiyarno, Y., Nugroho, K., Sugiman, S., & Waluya, B. (2023). Learning trajectory of non-Euclidean geometry through ethnomathematics learning approaches to improve spatial ability. Eurasia Journal of Mathematics, Science and Technology Education. https://doi.org/10.29333/ejmste/13269.
Suryani, AE, Basir, MD, & Rusmin, AR (2018). Development of computer-based multimedia learning game models in economics subjects at SMA Muhammadiyah 1 Palembang. PROFIT Journal: Review of Economic Education and Economic Sciences, 1(1), 1-13.
Tanti, N., Widada, W., & Haji, S. (2018). Student metacognition in solving mathematics problems of high school students in ethnomathematics-oriented mathematics learning in Rejang Lebong. Rafflesia Journal of Mathematics Education , 3 (1), 41-54.
Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Teacher of Exceptional Children, A Source Book. Mineapolis, Minn: LeadershipTrainingInstitute.
Tran, L., & Schepers, O. (2023). Making mathematics meaningful for culturally and linguistically diverse students with a mathematics learning disability: a focus on culturally responsive practices. Frontiers in Education. https://doi.org/10.3389/feduc.2023.1276423.
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