PENGEMBANGAN GAME EDUKATIF BERBASIS WEB WORDWALL UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS IV UPT SDN KEDAWUNG 03 KABUPATEN BLITAR

Authors

  • Reka Emolia Febrianti Universitas Nahdlatul Ulama Blitar
  • Cindya Alfi Universitas Nahdlatul Ulama Blitar
  • Mohamad Fatih Universitas Nahdlatul Ulama Blitar

DOI:

https://doi.org/10.23969/jp.v8i2.9238

Keywords:

educational games, wordwall web, activeness

Abstract

Science learning is a subject that not only provides an understanding of the real form of rules or concepts regarding the environment that requires various kinds of problem solving but is always required to improve achievement in mastering it. Activeness in the world of education is required in order to achieve complex reciprocal relationships. The purpose of developing an educational game based on Web Wordwall is to increase the learning activity of class IV UPT SD Negeri Kedawung 03 Blitar Regency. The method used in this research is research and development (r&d). In this development the researcher uses the ADDIE model which consists of 5 steps namely analysis, design, develop, implementation and evaluation. The results of the percentage of material experts on learning media in the form of wordwall web educational games with a total percentage of 100% and declared "very valid" and media experts' assessment of learning media in the form of wordwall web educational games with a total percentage of 95% and declared "very valid". Based on the user's attractiveness response to the questionnaire, the teacher obtained a score of 100 and the response increased student activity with a score of 90% which was included in the "very valid" category and the results of the N-gain test for the results of increasing student activeness obtained from 47.5 to 90 which shows there is an increase in the high category.

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Published

2023-09-27

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