PENGEMBANGAN MEDIA FLASHCARD BERBASIS CROSSWORD PUZZLE UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV

Authors

  • Ilma Nafi'ah Universitas Nahdlatul Ulama Blitar
  • Cindya Alfi PGSD FIPS Universitas Nahdlatul Ulama Blitar
  • Mohamad Fatih PGSD FIPS Universitas Nahdlatul Ulama Blitar

DOI:

https://doi.org/10.23969/jp.v8i1.8747

Keywords:

Flashcard, Crossword Puzzle, Learning Motivation, Indonesian Cultural Diversity

Abstract

The purpose of this study was to determine the development process and the feasibility of Crossword Puzzle-Based Flashcard media on Indonesian Cultural Diversity Material. In addition to knowing the increase in learning motivation through the development of Crossword-Based Flashcard media, the Indonesian Cultural Diversity Material for Class IV Students at SDN Tlogo 02. Research uses research and development or Research and Development (R&D). The steps of this research use the ADDIE development model. The ADDIE development model consists of 5 steps which include: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. Data collection techniques used in this study were questionnaires and documentation. Flashcard media is designed using the Canva application to make it as attractive as possible so that students are enthusiastic about learning. The flashcard designed contains Indonesian Cultural Diversity material. The feasibility of flashcard media for material on Indonesian cultural diversity obtained a percentage of 85% so it was concluded that the media had eligibility with very decent criteria. Based on the results of the student learning motivation questionnaire, it is known that the N-gain value obtained is 1.0 ". Based on the conversion guidelines, this value shows the criteria of "high" meaning that the media has a high influence on increasing student motivation.

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Published

2023-07-02

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