ANALISIS KEBUTUHAN PENGEMBANGAN MODUL AJAR BAGIAN TUMBUHAN DAN FUNGSINYA BERBASIS AUGMENTED REALITY BAGI SISWA SD
DOI:
https://doi.org/10.23969/jp.v9i2.16711Keywords:
Teaching module, Augmented Reality, motivation, scientific literacyAbstract
The rapid pace of science and technology requires teachers to develop teaching modules that are appropriate, interesting and up-to-date. Students' competence in understanding, reflecting and evaluating informational (non-fiction) texts is low in school education reports. Observation results from the 2023 Computer-Based National Assessment (ANBK) in the 2024 education report card decreased literacy skills from the good category to the medium category. Decreased value from 72 (in 2023) to 68.97 (in 2024). Scientific literacy is needed to know, convey and use the power of science to find solutions to problems. The aim of this research is to develop a teaching module based on Augmented Reality media to increase elementary school students' motivation and scientific literacy. This research is a descriptive study with a qualitative approach carried out at SD Negeri Kaligangsa 3 Tegal City with 20 class IV students. The methods used are interviews, classroom observations, questionnaires, and diagnostic tests of student understanding. Augmented Reality can depict abstract concepts into reality. Augmented Reality is an effective medium for exploring elementary school students' motivation and understanding of scientific literacy as well as increasing literacy competency in educational report cards.Downloads
References
Aryani, P. R., Akhlis, I., & Subali, B. (2019). Penerapan Model Pembelajaran Inkuiri Terbimbing Berbentuk Augmented Reality Pada Elza Ardea Nadela, Pembelajaran Augmented Reality Untuk Meningkatkan Pemahaman Hakikat Sains | 108 Peserta Didik Untuk Meningkatkan Minat Dan Pemahaman Konsep Ipa. Upej Unnes Physics Education Journal, 8(2), 90-101.
Pramono, A., & Setiawan, M. D. (2019). Pemanfaatan augmented reality sebagai media pembelajaran pengenalan buah-buahan. INTENSIF: Jurnal Ilmiah Penelitian Dan Penerapan Teknologi Sistem Informasi, 3(1), 54-68.
Sari, F. K., Farida, & Syazali, M. (2019). Pengembangan Media Pembelajaran (Modul) berbantuan Geogebra Pokok Bahasan Turunan. Jurnal Pendidikan Matematika, 7(2), 135-151.
Maulana, I., Suryani, N., & Asrowi, A. (2019). Augmented Reality: Solusi Pembelajaran IPA Di Era Revolusi Industri 4.0. Proceedings Of The Icecrs, 2(1), 19-26.
Gunawan, G., Sahidu, H., Susilawati, S., Harjono, A., & Herayanti, L. (2019). The Effect of Virtual Lab and Gender Toward Students' Creative Thinking Skills on Dynamic Electric Series Material. Jurnal Pendidikan IPA Indonesia, 8(4), 467-475.
Syawaludin, A., Gunarhadi, G., & Rintayati, P. (2019). Development of Augmented Reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Instruction, 12(4), 331-344.
Abdillah, A. F., Degeng, I. N. S., & Husna, A. (2020). Pengembangan Buku Suplemen dengan Teknologi 3D Augmented Reality sebagai Bahan Belajar Tematik untuk Siswa Kelas 4 SD. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran): Kajian Dan Riset Dalam Teknologi Pembelajaran, 6(2), 111–118.
Hapsari, Theresia Pinaka Ratna Ning, and Ayu Wulandari. (2020). Analisis kelayakan buku ajar milenial berbasis Augmented Reality (AR) sebagai media pembelajaran teks prosedur di magelang." Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya 3.4: 351-364.
Safadel, P., & White, D. (2020). Facilitating elementary students' science learning through Augmented Reality games: A comparison of traditional textbook and augmented reality. International Journal of Interactive Mobile Technologies, 14(3), 64-76.
Safadel, P., & White, D. (2020). Facilitating students' motivation and learning through a Mobile Augmented Reality learning environment. Journal of Educational Technology & Society, 23(4), 27-41.
Salmi, H., Thuneberg, H., & Vainikainen, M. P. (2020). Making the invisible observable by Augmented Reality in informal science education context. International Journal of Science Education, Part B, 10(1), 44-61.
Redondo, B., et al. (2020). Augmented Reality as a tool for learning botany in Primary Education. International Journal of Science and Mathematics Education, 18(5), 731-748.
Yanti, Rosmalah.(2020).Analisis Kemampuan Literasi Sains Ditinjau Dari Kebiasaan Membaca, Motivasi Belajar Dan Prestasi Belajar." WASPADA (Jurnal Wawasan Pengembangan Pendidikan) 7.1: 8-18.
Fakhrudin, A., & Kuswidananto, A. (2020). Pengembangan Media Pembelajaran IPA Sekolah Dasar Berbasis Augmented Reality Sebagai Upaya Mengoptimalkan Hasil Belajar Siswa. Jurnal Muara Pendidikan, 5(2), 771-776.
UNESCO. (2020). COVID-19 educational disruption and response. Retrieved from [URL removed as per instructions].
Hanafi, et al. (2020). Transforming primary school students' attitude towards science using Augmented Reality-based science textbook. Journal of Physics: Conference Series, 1516, 012045.
Putri, S. D., Ulhusna, M., & Zakirman, Z. (2020). Kesulitan Belajar Siswa dalam Pembelajaran IPA di Kelas IV SDN 03 Curup Timur. JEMS: Jurnal Edukasi Matematika dan Sains, 8(1), 39-46.
Syawaludin, A., Gunarhadi, G., & Rintayati, P. (2020). Augmented Reality for Elementary Students: A Case Study of Learning Leaf Morphology. JPI (Jurnal Pendidikan Indonesia), 9(2), 302-313.
Asri, Eflitha Nurhaqiqi, and Defrizal Hamka.(2021). Persepsi dan Pengetahuan Siswa terhadap Modul Ajar Ilmu Pengetahuan Alam (IPA) Berbasis Augmented Reality (AR). Jurnal Pendidik Indonesia 2.2: 123-130.
Larasati, D., & Anwar, K. (2021). Analisis Kesulitan Belajar Siswa pada Materi Struktur dan Fungsi Tumbuhan Kelas IV Sekolah Dasar. Jurnal Pendidikan Dasar Nusantara, 6(2), 169-182.
Widodo, A., & Firmansyah, D. (2021). Penggunaan Teknologi Augmented Reality dalam Pembelajaran IPA di Sekolah Dasar: Sebuah Survey. Jurnal Inovasi Pendidikan Dasar, 5(1), 27-36.
Rusdi, Muhamad Idham, Dianradika Prasti, and Abdul Rais.(2021).Pendampingan dan Pengenalan Metode Ajar Interaktif dengan Augmented Reality untuk Pembelajaran Tematik Kelas 1 Sekolah Dasar." Jurnal IPMAS 1.3: 157-161.
Sahidah, Nurmala, and Tjandra Kirana.(2021).Pengembangan bahan ajar berbasis teks multimodal untuk meningkatkan litersi sains siswa SD/MI." Jurnal Education And Development 9.1: 370-370.
Rahman, A. Z., Hidayat, T. N., & Yanuttama, I. (2021). Pengembangan Media Pembelajaran Augmented Reality pada Materi Tata Surya untuk Siswa Kelas 6 SD. Jurnal Teknologi Pendidikan, 9(1), 93-105.
Widyanti, Reny (2021).Pengembangan E-Module Berbantuan Augmented Reality Terintegrasi Stem Untuk Melatihkan Keterampilan Berpikir Kreatif Siswa.
Wibowo, Valentina Rossi, Kharisma Eka Putri, and Bagus Amirul Mukmin.(2022).Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Penggolongan Hewan Kelas V Sekolah Dasar. PTK: Jurnal Tindakan Kelas 3.1: 58-69.
Lestari, R. A., & Junaidi, A. (2022). Pengaruh Modul Digital Berbasis Augmented Reality terhadap Keterampilan Berpikir Kritis Siswa SD pada Materi Siklus Air. Jurnal Pendidikan dan Pembelajaran Dasar, 4(1), 41-51.
Yuliono, T., Sarwanto, S., & Rintayati, P. (2022). Augmented Reality as a Digital Learning Media in Elementary School Science Education: A Systematic Review. Jurnal Prima Edukasia, 10(1), 94-105.
Rafik, Ainur, Bayu Sandika, and Ira Nurmawati.(2022). Pengembangan Bahan Ajar Augmented Reality Berbasis I-Sets Terhadap Pemahaman Konsep Peserta Didik: Development of Augmented Reality Teaching Materials Based on I-SETS Towards Understanding the Concept of Learners. Proceedings. Vol. 1. 2022.
Irmade, O., Widjanarko, P., & Andaryani, E. T. (2022). Augmented Reality as Early Childhood Learning Media: Environment Theme. Edukasi, 16(1), 12-19.
Nugroho, A., & Haryanto, H. (2022). Augmented Reality (AR) untuk Pembelajaran Interaktif di Sekolah Dasar: Tinjauan Literatur Sistematis. Jurnal Basicedu, 6(3), 4892-4903.
Prasetiyo, T. H., & Mubarok, H. (2022). Augmented Reality in Indonesian Elementary Schools: Teachers' Perspectives and Adoption Rates. Journal of Educational Technology & Online Learning, 5(1), 51-67.
Logayah, Dina Siti, et al.(2023).Pengembangan Augmented Reality Melalui Metode Flash Card Sebagai Media Pembelajaran IPS." Jurnal Basicedu 7.1: 326-338.
Rafi’y, Muh, Ferry Irawan, and Dharma Gyta Sari Harahap.(2023).Pengembangan Bahan Ajar Interaktif Berbasis Problem Based Learning untuk Meningkatkan Kemampuan Literasi Sains Peserta Didik. Indo-MathEdu Intellectuals Journal 4.2: 669-682.
Sahronih, Siti, et al.(2023).Integrasi Teknologi Augmented Reality Berbasis Model Samr (Substitution, Augmentation, Modification, Redefinition) Dalam Pembelajaran Ipa Sekolah Dasar." Prima Magistra: Jurnal Ilmiah Kependidikan 4.4: 619-629.
Buchori, Achmad.(2023).Pengembangan Electronic Book Berbasis Stem Untuk Meningkatkan Literasi Sains Materi Energi Dan Perubahannya Pada Siswa Kelas IV Sekolah Dasar. Didaktik: Jurnal Ilmiah PGSD STKIP Subang 9.04: 792-807.
Juniawan, Eko Rahmad, et al.(2023).Studi Literatur: Analisis Media Pembelajaran IPA untuk Meningkatkan Literasi Sains Siswa Sekolah Dasar. Cokroaminoto Journal of Primary Education 6.2: 82-94.
Raharjo, T. J., Rusdarti, R., Subali, B., Suminar, T., Harianingsih, H., & Rahmawati, S. (2023). Pelatihan Penguatan Literasi Sains Bagi Guru Sekolah Indonesia-Jeddah, Saudi Arabia. Journal of Community Empowerment, 3(1), 1-6.
Nindhita, L. N., Andaryani, E. T., Astuti, T., & Yulianto, S. (2023). Keefektifan Model Project Based Learning Terhadap Motivasi Dan Hasil Belajar Seni Tari Siswa Kelas I SD Tunas Hidup Harapan Kita Kota Tegal. Jurnal Binagogik, 10(1), 77-88.
Herlina, Herlina.(2024).Peningkatan Motivasi Belajar melalui Implementasi Problem Based Learning di Sekolah Dasar." Journal of Education Research 5.1: 142-147.
https://raporpendidikan.kemdikbud.go.id/download-report
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.