PENERAPAN METODE ROLE PLAYING BERBANTUAN MEDIA GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA PPKN KELAS VII-1 SMPN 5 PRAYA

Authors

  • Arif Suhardiman UNIVERSITAS MATARAM
  • Edy Herianto Universitas Mataram
  • Basariah Universitas Mataram
  • M. Ismail Universitas Mataram
  • Rina Fatmawati Universitas Mataram

DOI:

https://doi.org/10.23969/jp.v8i3.10902

Keywords:

Role Playing, Image Media, PPKn

Abstract

This research is a type of PTK, using a qualitative approach which aims to improve student learning outcomes. The research area is at SMPN 5 Praya, with the population and sample all students in class VII-1 SMPN 5 Praya. Sample determination was carried out using a purposive sampling technique. Data is collected through observation techniques, documentation and learning outcomes test techniques. Data analysis techniques are carried out based on performance achievement indicators, action variables and expectation variables. The research procedure was carried out over four cycles, each cycle consisting of 4 stages, namely: (1) Planning; (2) implementation; (3) observation; (4) reflection. The results of data analysis show that, the first cycle of research stated that the number of indicators for applying the role playing method assisted by image media as an action variable that emerged was 19 descriptors (73%). The percentage variable of hope in the form of an increase in learning outcomes is 8 students (32%). At the end of each cycle, reflection is carried out to find out why the performance indicators have not been achieved and improvements are made. In cycle II learning there was an increase of 23 descriptors (88%). As the quality of the action variable increases, the quality of the expectation variable also increases. Student learning outcomes increased to 15 students (71%). In cycle III there was an increase of 24 descriptors (92%), with student learning outcomes increasing to 17 students (80%). In cycle IV, there was an increase of 26 descriptors (100%), with student learning outcomes increasing to 21 students (100). Based on the data from this cycle, the right pattern was found in the application of the role playing method assisted by image media to improve the learning outcomes of PPKn students in class VII-1 SMPN 5 Praya.

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Published

2023-11-14

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