PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS KEARIFAN LOKAL KOTA PALEMBANG PADA MATERI KEKAYAAN BUDAYA DI SD NEGERI 6 PALEMBANG

Authors

  • iraoctaagustiani Universitas PGRI Palembang
  • Hermansyah Universitas PGRI Palembang
  • Mega Prasrihamni Universitas PGRI Palembang

Keywords:

Keywords: Interactive Learning Media, Local Wisdom, IPAS, Cultural Wealth

Abstract

This research and development aims to produce interactive learning media based on local wisdom of Palembang city on cultural wealth material that is valid, practical, and effective for fourth grade students at SD Negeri 6 Palembang. The methodology used in this study is the type of Research and Development (RnD) research, using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The population in this study were all fourth grade students of SD Negeri 6 Palembang. The sample in this study was 25 students of class IV.B. Data collection techniques used were observation, interviews, tests, questionnaires, and documentation. This study produced interactive multimedia learning media based on the local wisdom of Palembang city. Data analysis techniques were carried out by analyzing validity, practicality and effectiveness. Based on the results of the study, data analysis can be proven through the results of the validity assessment on the media validation aspect which obtained a percentage of 93.7%, on the material validation aspect obtained a percentage of 93.7%, and on the language validation aspect obtained a percentage of 94%, with the category "Very Valid" for use. Furthermore, the results of the practicality assessment of the teacher response questionnaire obtained a percentage of 95%, and the final results of the student response questionnaire obtained a percentage of 97% with the category "Very Practical" to use. Then the results of the effectiveness assessment with the N-gain score obtained a value of 0.7648 with the criteria of "High" and the results of the N-gain percent obtained a value of 76.4783 with the criteria of "Effective" so that this product is worthy of use in learning. 

Downloads

Download data is not yet available.

References

Abdollah, A., Marwah, A. S., Wally, P., & Sohilauw, I. S. (2022). Uji Kepraktisan Pengembangan Alat Peraga Untuk Siswa SMA Pada Konsep Sistem Respirasi. KROMATIN: Jurnal Biologi dan Pendidikan Biologi, 3(1), 1-12.

Cahyadi, A. (2018). Pengembangan Media dan Sumber Belajar Teori dan Prosedur . Banjarmasin : Penerbit Laksita Indonesia.

Citra , C. A., & Rosy, B. (2020). Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar Teknologi Perkantoran Siswa Kelas X SMK Ketintang Surabaya. Jurnal Pendidikan Administrasi Perkantoran , 8(2), 261-272.

Destiana, R. F., Misdalina, M., & Nurhasana, P. D. (2022). Pengembangan LKPD Berbasis Kearifan Lokal Kota Palembang Tema Lingkungan Sahabat Kita Kelas V Sekolah Dasar. Jurnal Pendidikan dan Konseling, 4(4), 1147-1155.

Fikri, H., & Madona, A. S. (2018). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif. Yogyakarta: Samudra Biru.

Fitri, A. Z., & Haryanti, N. (2020). Metodologi Penelitian Pendidikan Kuantitatif, Kualitatif, Mixed Method, dan Research and Development. Malang: Madani Media.

Fitri, A., Rasa, A. A., Kusumawardhani, A., Nursya'bani, K. K., Fatimah, K., & Setianingsih, N. I. (2021). Buku Panduan Guru Ilmu Pengetahuan Alam dan Sosial. Jakarta: Kementerian Pendidikan, Kebudayaan, Riset, Dan Teknologi Badan Penelitian Dan Pengembangan Dan Perbukuan Pusat Kurikulum Dan Perbukuan.

Jupri, A. (2019). Kearifan Lokal Untuk Konservasi Mata Air. Mataram: LPPM Unram Press.

Malikah, B. U., & Jannah, A. N. (2023). Analisis Kevalidan Pengembangan Ensiklopedia Tematik Tema 5 Subtema 1 Kelas III Sekolah Dasar. Confrence Of Elementary Studies, 158-167.

Maritsa, A., Salsabila, U. H., Wafiq, M., Anindya, P. R., & Ma'shum, M. A. (2021). Pengaruh Teknologi Dalam Dunia Pendidikan. Al-Mutharahah: Jurnal Penelitian dan Kajian Sosial Keagamaan, 18(2), 91-100.

Novitasari, S., Hermansyah, & Noviati. (2022). Pengembangan Media Lift the Flap Book Pada Pembelajaran IPA Kelas V SD. Jurnal Pendidikan dan Konseling, 4(4), 209-215.

Pagarra , H., Syawaluddin, A., Krismanto, W., & Sayidiman. (2022). Media Pembelajaran. Makassar: Badan Penerbit UNM.

Rachma, F. A., Iriani, T., & Handoyo, S. S. (2023). Penerapan Model ADDIE Dalam Pengembangan Media Pembelajaran Berbasis Video Simulasi Mengajar Keterampilan Memberikan Reinforcement. Jurnal Pendidikan West Science, 1(8), 506-516.

Sukarelawan , M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain VS Stacking Analisis Perubahan Abilitas Peserta Didik Dalam Desain One Group Pretest-Posttest. Yogyakarta: Suryacahya.

Zidatunnur, S. F., & Rusilowati, A. (2021). Keterbacaan dan Kepraktisan Bahan Ajar Digital Gerak Melingkar Berbantuan Scratch Berbasis STEM Untuk Mahasiswa. Unnes Physics Education Journal, 10(2), 131-138.

Downloads

Published

2025-07-09

Most read articles by the same author(s)