MENINGKATKAN MINAT BELAJAR SISWA DENGAN MEDIA PEMBELAJARAN DIGITAL KAHOOT

Authors

  • Muna Maziatul Badiah Pendidikan Guru Sekolah Dasar, Universitas PGRI, Semarang
  • Ngurah Ayu Nyoman Murniati Pendidikan Guru Sekolah Dasar, Universitas PGRI, Semarang

DOI:

https://doi.org/10.23969/jp.v9i3.19222

Keywords:

Learning, Digital, Motivation

Abstract

Learning process is the most fundamental factor that is able to enhance the quality of human resources. In this case, teachers as a facilitator is the most crucial thing in learning process. The this digital era, teachers are supposed to modify and implement digital based learning process, so the learning process be more fun and interesting in order to reach the aims of leaning. One of digital platforms that can be used is Kahoot!. The method of this research is using classroom action approach with the Kemmis and Mc Taggart. The results of this research: cycle I shows that 13 students (52,56%) motivated, and 15 students (47,43%) less motivated, with the average score is 50,54%. Furthermore, the result of the cycle II shows 24 students (73,91) students and only  4 students (26,08) less motivated with the average 56,16%. It means that using digital based learning process by using Kahoot! As the platform is able to improve the students’ interest in learning

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References

Suryani, N., Setiawan, A., & Putria, A. (2018). Media Pembelajaran Inovatif dan Pengembangannya. Bandung: Remaja Rosdakarya.

Aqib, Z. (2013). Model-model, Media, dan Strategi Pembelajaran Kontekstual (Inovatif). Bandung: Yrama Widya.

Artikel in Press :

Rachman, A. A., Djumhan, N., & Riyadi, A. R. (2019). Penerapan Metode Role playinging untuk Meningkatkan Percaya Diri Siswa kelas IV Sekolah Dasar. JPGSD, 57.

Jurnal :

Centauri, B. (2019). Efektivitas Kahoot! Sebagai Media Pembelajaran Kuis Interaktif Di SDN-7 Bukit Tunggal. Jurnal: Seminar Nasional Pendidikan Mipa Dan Teknologi (SNPMT II),1(1), 124–133.

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Published

2024-10-20