PENGGUNAAN QUIZIZZ SEBAGAI PENDUKUNG MEDIA PEMBELAJARAN IPAS YANG MENARIK DI SEKOLAH DASAR

Authors

  • Mirna Astuti Universitas Islam Negeri Sunan Kalijaga, Yogyakarta
  • Nor Hapipah Universitas Islam Negeri Sunan Kalijaga, Yogyakarta
  • Farahah Kamilatun Nuha Universitas Islam Negeri Sunan Kalijaga, Yogyakarta
  • Suci Skar Kinanti Universitas Islam Negeri Sunan Kalijaga, Yogyakarta

DOI:

https://doi.org/10.23969/jp.v9i04.14022

Keywords:

media, engaging learning, quizizz, primary school, IPAS

Abstract

Technological developments include the world of education. Learning is also attempted to involve the presence of technology in the process. In the midst of technological advances, teachers are still found teaching in the old way which can be said to be monotonous without involving technology or media in the learning process. Whereas current technological developments allow teachers to utilize technology in learning. One of the technological media that teachers can utilize is smartphones by using quizizz media to create fun learning. This research was conducted to find out how to use quizizz media in the learning process so that it can create fun learning. . Supporting factors for the use of quizizz at Nadhlatul Ulama Elementary School Palangka Raya are the availability of school facilities to carry out this quizizz on learning in the form of a computer. The inhibiting factor in the use of quizizz is the lack of students' personal facilities to support the learning process including the procurement of smartphones, apart from that there are. The advantage of using the quizizz application is that it makes it easier for teachers and students in the learning process, teachers easily explain the material and students easily understand and are interested in learning. The drawback is that if you continue to use online-based learning, it will be difficult for students to control offline learning because students will continue to demand online learning, so it will be difficult for students to control offline learning.

Downloads

Download data is not yet available.

References

Al Haddar, G., & Juliano, M. A. (2021). Analisis Media Pembelajaran Quizizz dalam Pembelajaran Daring pada Siswa Tingkat Sekolah Dasar. EDUKATIF: JURNAL PENDIDIKAN, 3(No 6), 4800.

Ananda, R. (2019). Perencanaan Pembelajaran. Lembaga Peduli Pengembangan Pendidikan Indonesia (LPPPI). http://repository.uinsu.ac.id/6719/1/5.%20PERENCANAAN%20PEMBELAJARAN%20%28BUKU-PENULIS%29.pdf

Anggito, A., & Setiawan, J. (2018). Metodelogi Pendidikan Kualitatif. CV. Jejak.

Asrori, M. (2013). PENGERTIAN, TUJUAN DAN RUANG LINGKUP STRATEGI PEMBELAJARAN. MADRASAH, 5(No 2), 166.

Azizah, B. Y., Hermawan, I., & Farida, N. A. (2023). Penggunaan Aplikasi Quizizz Paper Mode dalam Peningkatan Motivasi Belajar Mata Pelajaran Pendidikan Agama Islam Kelas VII SMP Islam Tarbiyyatul Falah Karawang. Saliha: Jurnal Pendidikan dan Agama Islam, 6(No 2), 282. https://doi.org/10.54396/saliha.v6i2.782

Batubara, H. H. (2020). Media Pembelajaran Efektif. FATAWA PUBLISHING.

Hamdanah. (2017). Mengenal Psikologi & Fase-Fase Perkembangan Manusia. Pustaka pelajar.

Juliandari, Sudira, P., & Mutohhari, F. (2023). Attitudes Changes during the Learning Transition: An ExploratoryStudy on Vocational Education. Jurnal Pendidikan dan Kebudayaan, 8(1), 106. https://doi.org/doi: 10.24832/jpnk.v8i1.3853

Karisdi, R. (2018). Media Pembelajaran Inovatif Dan Pengembangannya. PT. REMAJA ROSDAKARYA.

N. Shelton, R., Rogers, R. M., & L. Wilkerson, T. (202M). Preservice teachers’ perceptions of a practiceocused lesson study. International Journal for Lesson & Learning Studies, 12(3), 219. https://doi.org/10.1108/IJLLS-11-2022-0168

Nuraidah1, M., Marjo, H. K., & Tatminingsih, S. (2023). PENGARUH PERMAINAN BINGO, EFIKASI DIRI DAN MINAT BELAJAR TERHADAP HASIL BELAJAR MATEMATIKA. ELSE (Elementary School Education Journal), 7(2), 147. http://dx.doi.org/ 10.30651/else.v7i2.18509

Nurrita, T. (2018). PENGEMBANGAN MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA. Misykat, 3(No 1), 177.

Pamungkas, Y. J. (2014). PengembanganTeknologi Informasi Mobile Learning Universitas Diponegoro 1Berbasis Android. Jurnal Teknologi Dan Sistem Komputer, 2(4), 250.

Patimilia, H. (2013). Metode Penelitian Kualitatif (ke 4). CV. ALFABETA.

Praditama, A. G., Kusmiatun, A., & Rahayu, D. H. (2023). Dongeng sebagai Media Pembentuk Karakter Anti Perundungan pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(6), 6765. https://doi.org/10.31004/obsesi.v7i6.4264

Puspitasari, D. Y., Haryanto, & Sofyan. (2022). EFEKTIVITAS PEMBELAJARAN SIMULASI BERBANTUKAN GAME WORDWALLTERHADAP HASIL BELAJAR SISWA PADA MATERI ATLETIK. Jurnal Menajemen Pendidikan Dan Ilmu Sosial, 3(No 2), 1104.

Puteri, A. N., Yoenanto, N. H., & Nawangsari, N. A. F. (2023). Efektivitas Asesmen Autentik dalam Pembelajaran. Jurnal Pendidikan dan Kebudayaan, 8(1), 78. https://doi.org/10.24832/jpnk.v8i1.3535

Rahmah, N. (2013). BELAJAR BERMAKNA AUSUBEL. Al-Khwarizmi, 1(No 1), 44.

Salsabila, U. H., Habiba, I. S., Amanah, I. L., Istiqomah, N. A., & Difany, S. (2020). Pemanfaatan Aplikasi Quizizz Sebagai Media Pembelajaran Ditengah Pandemi Pada Siswa SMA. Jurnal Ilmiah Ilmu Terapan Universitas Jambi, 4(No 2), 163.

Sefti, S. N. (25 September). Penggunaan Media Quizizz dalam Pembelajaran [Komunikasi pribadi].

‘‘‘‘‘‘Suriansyah, A. (2011). Landasan Pendidikan. Comdes.

Suryani, N. (2015). Pengembangan Media Pembelajaran Berbasis IT. Prosiding Workshop Nasional.

Sutikno, M. S. (2021). STRATEGI PEMBELAJARAN. CV. Adanu Abimata.

Syarifuddin, Anjarwati, R. An., Putro, H. P. N., & Triana, Y. (2022). Desain Pembelajaran IPS Berbasis Teknologi Informasi di Sekolah Dasar. Jurnal PGSD, 15(No 1), 23. https://doi.org/10.33369/pgsd.15.1.23-32

Wijayanti, R., Hermanto, Di., & Zainudin. (2021). Efektivitas Penggunaan Aplikasi QuizizzPada Matakuliah Matematika Sekolah Ditinjau dari Motivasi dan Hasil Belajar Mahasiswa. 5. https://www.j-cup.org/index.php/cendekia/article/view/470

Downloads

Published

2024-12-15

Most read articles by the same author(s)