PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE PADA MATERI BANGUN DATAR

Authors

  • Gofita Destiviani Pratama Universitas Negeri Semarang
  • Tri Joko Raharjo Universitas Negeri Semarang
  • Eko Handoyo Universitas Negeri Semarang
  • Bambang Subali Universitas Negeri Semarang
  • Nuni Widiarti Universitas Negeri Semarang

DOI:

https://doi.org/10.23969/jp.v10i01.20275

Keywords:

Articulate storyline, interactive learning media, learning outcomes, math.

Abstract

Based on the problems found in pre-research at SD Negeri Gondoriyo Semarang City, the lack of use of interactive learning media in mathematics lessons on flat building material makes students uninterested in learning, resulting in low student math learning outcomes. This study aims to determine the feasibility of interactive learning media based on Articulate Storyline in math lessons for grade 2 students. This type of research is development research or research and development (R&D). The instrument used to collect data consists of a validation sheet by experts and a student response questionnaire on a small scale test consisting of 10 students to determine the readability and applicability of Articulate Storyline-based interactive media. Based on the results of media expert validation obtained 87%, material expert validation obtained 93% and linguist validation obtained 94% with a very feasible category. Then based on the results of a small-scale test of interactive media based on Articulate Storyline, the teacher's response obtained 90% with a very feasible category and the students' response obtained 94%. Articulate Storyline media proved to be very feasible to be developed in grade 2 math learning.

Downloads

Download data is not yet available.

References

Aledya, V. (2019). KEMAMPUAN PEMAHAMAN KONSEP MATEMATIKA PADA SISWA.

Durrotunnisa, D., & Hanita, R. N. (2021). Konseling Kelompok Teknik Reinforcement Positif untuk Meningkatkan Motivasi Belajar Siswa Broken Home. Jurnal Basicedu, 6(1), 315–323. https://doi.org/10.31004/basicedu.v6i1.1823

Kurniawati, N. I. (2023). PENGEMBANGAN BAHAN AJAR GAMIFIKASI BERBANTU KOMIK MATEMATIKA GO GREEN UNTUK MENINGKATKAN PEMAHAMAN MATEMATIS PESERTA DIDIK PADA MATERI BANGUN DATAR SMP.

Mahuda, I., Meilisa, R., & Nasrullah, A. (2021). PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ANDROID BERBANTUAN SMART APPS CREATOR DALAM MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(3), 1745. https://doi.org/10.24127/ajpm.v10i3.3912

Mashuri, S. (2019). Media pembelajaran matematika. Deepublish.

Ningrum, I. F., & Apriyono, F. (2020). Pengembangan Bahan Ajar Balok dan Kubus Berbasis Etnomatematika dengan Konteks Candi Jolotundo Trawas Mojokerto. ARITMATIKA: Jurnal Riset Pendidikan Matematika, 1(2), 68–87.

Suryana, S. (2020). PERMASALAHAN MUTU PENDIDIKAN DALAM PERSPEKTIF PEMBANGUNAN PENDIDIKAN. Edukasi, 14(1). https://doi.org/10.15294/edukasi.v14i1.971

Taufik Rusmayana. (2021). MODEL PEMBELAJARAN ADDIE INTEGRASI PEDATI DI SMK PGRI KARISMA BANGSA SEBAGAI PENGGANTI PRAKTEK KERJA LAPANGAN DIMASA PANDEMI COVID-19 (Rudi Hartono, Ed.). CV WIDINA MEDIA UTAMA.

Wardana, R. W., Riswari, L. A., & Kironoratri, L. (2023). Peningkatan Hasil Belajar Siswa Dengan Model Think Pair Share (TPS) Berbantuan Mystery Pics. WASIS : Jurnal Ilmiah Pendidikan, 4(1), 20–24. https://doi.org/10.24176/wasis.v4i1.9660

Downloads

Published

2025-03-23

Most read articles by the same author(s)

<< < 1 2 3 4 > >>