PENGEMBANGAN MEDIA PEMBELAJARAN GAMIFIKASI MATA KULIAH KAPITA SELEKTA PENDIDIKAN PADA MAHASISWA TEKNOLOGI PENDIDIKAN FIP UNM
DOI:
https://doi.org/10.23969/jp.v9i4.17936Keywords:
Gamification, Capita Selecta Education, Learning Media, DevelopmentAbstract
The problem in this research is that some students feel they still don't understand the conceptual material in the Capita Selekta Education course. This research aims to identify the need for developing gamified learning media for the Educational Capita Selekta course for FIP UNM Educational Technology students, to design gamified learning media for the Educational Capita Selekta course, to measure the validity and practicality of the gamified learning media for the Educational Capita Selekta course for Educational Technology students at FIP UNM. This research uses R & D research with a 4D model and is limited to 3D. The research was conducted at the Educational Technology Study Program, the subjects in the research were 30 Educational Technology students, 1 lecturer teaching the course. The results obtained from material validation are in very valid qualifications and media validation in gamification learning media is in valid qualifications. At the individual and large group trial stage, the qualifications were good. The response from the lecturers in charge of the course was of very good qualifications. The conclusion from the results of this research is that gamification learning media is valid and practical to use in the learning process.Downloads
References
Aslami, R. (2021). Optimalisasi Pembelajaran Bahasa Indonesia Menggunakan Media Pembelajaran Berbasis Aplikasi Nearpod. Bahtera Indonesia; Jurnal Penelitian Bahasa Dan Sastra Indonesia, 6(2), 135–148. https://doi.org/10.31943/bi.v6i2.105
Hidayat, W., Najafi, A. M., Leo, M. A., Ramlan, F., Ra’pak, F. T., & Baso, F. (2023). Efektivitas Penerapan Metode Gamification Berbasis Online Terhadap Pencapaian Kompetensi Mahasiswa Universitas Negeri Makassar. 01, 17–27.
Khofifah Indra Sukma, & Trisni Handayani. (2022). Pengaruh Penggunaan Media Interaktif Berbasis Wordwall Quiz Terhadap Hasil Belajar Ipa Di Sekolah Dasar. Jurnal Cakrawala Pendas, 8(4), 1020–1028. https://doi.org/10.31949/jcp.v8i4.2767
Masgumelar, N. K., & Mustafa, P. S. (2021). Teori Belajar Konstruktivisme dan Implikasinya dalam Pendidikan. GHAITSA: Islamic Education Journal, 2(1), 49–57. https://siducat.org/index.php/ghaitsa/article/view/188
Mokalu, V. R., Panjaitan, J. K., Boiliu, N. I., & Rantung, D. A. (2022). Hubungan Teori Belajar dan Teknologi Pendidikan. Edukatif : Jurnal Ilmu Pendidikan, 4(1), 1475–1486. https://doi.org/10.31004/edukatif.v4i1.2192
Nurhikmah, H., & Haling, A. (2020). Peningkatan kompetensi guru melalui pelatihan media video di Kabupaten Sinjai. Seminar Nasional Pengabdian Kepada Masyarakat, 715–716.
Oktafiani, O., & Mujazi, M. (2022). Pengaruh Media Pembelajaran Nearpod Terhadap Motivasi Belajar Pada Mata pelajaran Matematika. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 124. https://doi.org/10.29210/022033jpgi0005
Wibowo, W. A. C., & Kurniawan, A. (2021). Hubungan Self-control dengan Online Gaming Addiction pada Mahasiswa di Surabaya. Buletin Riset Psikologi Dan Kesehatan Mental (BRPKM), 1(1), 78–86. https://doi.org/10.20473/brpkm.v1i1.24593
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.