PENGEMBANGAN E-MODUL BERBASIS KODIG (KOMIK DIGITAL) PADA MATERI PENERAPAN NILAI PANCASILA KELAS 3 SDN GAYAM 1

Authors

  • Dyah Ayu Fitriani Universitas Nusantara PGRI Kediri
  • Frans Aditia Wiguna PGSD, FKIP, Universitas Nusantara PGRI Kediri
  • Farida Nurlaila Zunaidah PGSD FKIP Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.23969/jp.v9i1.13155

Keywords:

E-Module, Digital Comics, Pancasila

Abstract

This research aims to develop an E-Module product based on Digital Comics (Kodig) on the application of Pancasila values. This research uses the Research and Development research method. The ADDIE development model consists of five stages, namely 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. Based on the results of this research, it can be seen that the E-Module product based on digital comics (kodig) has an average validity value from material experts and media experts of 94% which can be said to be very valid, the practicality value from the average practicality value for teachers and students is 94%. 91% which can be said to be very practical, the effectiveness value from the results of limited trials and extensive trials through post-test questions received a value of 90.97% which means it is very effective. E-Module products based on digital comics (kodig) material applying Pancasila values obtained very valid, very practical and very effective results to use.

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Published

2024-03-30