PENGEMBANGAN MEDIA PAZZLE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN HASIL BELAJAR SISWA PADA PELAJARAN PENDIDIKAN PANCASILA PADA KURIKULUM MERDEKA
DOI:
https://doi.org/10.23969/jp.v9i1.11308Keywords:
Media Pazzle,, Motivation, Learning Outcomes,, Pancasila EducationAbstract
This research is development research oriented towards a product being developed. Low learning motivation influences low learning outcomes. So it is necessary to develop learning media to increase student learning motivation so as to improve learning outcomes. The product developed in this research is puzzle learning media. This development research aims to develop a puzzle learning media to increase learning motivation and student learning outcomes. To determine the feasibility level of using puzzle learning media, we carried out validation from learning media design experts. This development research uses the ADDIE model which consists of five stages, namely the Analysis, Design, Development, Implementation and Evaluation stages. This research involved material experts and learning media design experts as validators. The subjects in this research were 13 students. Validator is an expert in learning media design with a score percentage of 92.00% which is included in the very good category with very decent information. The response to product use from five teachers was 90.80%, which was included in the very good category with very appropriate information. Based on the results of the trial, it was stated that the puzzle. learning media that had been developed could be used at SDN Ngipik as a learning media, as well as making it easier for students to learn Aku Cinta Pancasila.Downloads
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