PENGEMBANGAN MEDIA WOODY PUZZLE BERBASIS MAKE A MATCH UNTUK MENINGKATKAN KEMAMPUAN METAKOGNISI SISWA KELAS II SD

Authors

  • Safia Aqsal Ghazy Universitas Nahdlatul Ulama Blitar
  • Mohamad Fatih Universitas Nahdlatul Ulama Blitar, Indonesia
  • Cindya Alfi Universitas Nahdlatul Ulama Blitar, Indonesia

DOI:

https://doi.org/10.23969/jp.v8i1.8761

Keywords:

Woody Puzzle, Make a Match, Metacognition

Abstract

Metacognition is the ability to think, where the object of thinking is the thought process that occurs within oneself. The purpose of this work is to determine the development and knowledge of wooden beams, which is based on preparation and knowledge of the material for dividing and dividing calculations. In addition, to determine the level of metacognitive ability at Tlumpu Elementary School, Blitar City, a wooden match-based puzzle was held on multiplication and division calculations for class II media students. This study used the Research and Development (R&D) research method. This study uses the research stages of developing the 4D model (Four-D model) developed by Thiagarajan. The stages of this research include definition, design, development and dissemination. The results of the assessment of the matchstick puzzle material made with multiplication and division material had a total validity of 94.48%, so it can be concluded that the matchstick puzzle made with multiplication and division material met the uncontrollably valid criteria. The results of this field test provide an n-strength value of 0.78. Based on these results, the increase in metacognitive abilities from wooden puzzle media shows a "high" criterion, which means that the media has a high effect on improving metacognition.

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Published

2023-07-09