UPAYA PENINGKATAN HASIL BELAJAR BAHASA INDONESIA MATERI KOSAKATA BARU MELALUI MODEL PEMBELAJARAN PBL DENGAN GAMES TOURNAMENTS PADA KELAS 2 SDN JUNREJO 2 BATU

Authors

  • Lusiana Agustina Universitas Muhammadiyah Malang
  • Wahyu Prihanta PPG FKIP Universitas Muhammadiyah Malang
  • Fita Safitri SDN Junrejo 2 Batu

DOI:

https://doi.org/10.23969/jp.v8i1.8441

Keywords:

classroom action research, games tournaments, problem based learning (PBL)

Abstract

The purpose of this study was to describe the application and improvement of learning outcomes using the Problem Based Learning learning model with Games Tournaments in improving Indonesian learning outcomes for new vocabulary material in class II students at SDN Junrejo 2 Batu. This type of research is classroom action research. This type of research uses a data collection model by means of observation and also uses quantitative data analysis techniques, namely describing the results descriptively. The analysis used to analyze whether data increases students creativity through the PBL learning model with games tournaments. The results showed that there was an effect of using the PBL learning model which was shown form the results of cycle one with an average of 80% having exceeded the KKM limit. With this it can be concluded that the use of PBL model in vocabulary material for Indonesian subjects with games tournaments games in an effort to increase results learning is declared successful has passed the KKM limit.

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Published

2023-06-26