PENGEMBANGAN MEDIA BIG BOOK DIGITAL UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PESERTA DIDIK PADA PELAJARAN BAHASA INDONESIA KELAS III DI SDN 07 SITIUNG

Authors

  • Rhenita Suci Anggriani PGSD FKIP Universitas Dharmas Indonesia
  • Ana Novitasari PGSD FKIP Universitas Dharmas Indonesia
  • Ratnawati PGSD FKIP Universitas Dharmas Indonesia

DOI:

https://doi.org/10.23969/jp.v9i3.18589

Keywords:

Development,Big Book Digital,Reading Ability

Abstract

This research aims to develop digital big book media to improve students' reading skills in class III Indonesian language lessons at Sdn 07 Sitiung because looking at the phenomenon in this school, the use of learning media is still conventional, teachers still focus on textbook teaching resources only, and Students' reading achievement is still low and the use of learning media can attract students' attention in the teaching and learning process. The type of research used by researchers is Research and Development or what is known as ADDIE development. This model consists of five stages, namely the analysis, design, development, implementation and evaluation stages. This development research has passed several tests, namely: (1) media validation by validators 82.5% in the "valid" category. Material validation by validators 90% in the "valid" category. Language validation by validators is 82.5% in the "valid" category. Validation of teaching modules by validators is 80% in the "valid" category. Based on validation trials, it can be concluded that the development of digital big book media can be used to improve participants' reading skills. educate.

Downloads

Download data is not yet available.

References

Anggarwati, Juni, Ni Nyoman, Suma, I Ketut, Suastra, I. W. (2023).

Model Pembelajaran Bahasa Indonesia Untuk UNTUK

MENDUKUNGKETERAMPILAN MEMBACA SISWA SD DI

KELAS RENDAH. Jurnal Review Pendidikan Dan Pengajaran, 6(2),

50–60.

Friska, S. Y., Amanda, M. T., Novitasari, A., & Prananda, G. (n.d.).

Pengaruh Video Animasi terhadap Hasil Belajar Siswa Muatan

Pembelajaran IPA Kelas IV di SD Negeri 08 Sungai Rumbai. 6(1),

250–255.

Friska, S. Y., Salahuddin, A., & Rosada, A. (2023). Pengembangan

Media Pembelajaran Bahasa Indonesia Berbasis Game Edukasi Berbantu Canva Dalam Kurikulum Merdeka. Attadrib: Jurnal Pendidikan Guru MadrasahIbtidaiyah,6(1),134–138.https://doi.org/10.54069/attadrib.v6i1.445

Irdawati, Y., & Darmawan. (2014). Meningkatkan Kemampuan Membaca Permulaan Dengan Menggunakan Media Gambar Kelas 1 di Min Buol. Jurnal Kreatif Tadulako Online, 5(4), 1–14.

Magdalena, I., Khofifah, A., & Auliyah, F. (2023). Cendikia pendidikan.CendekiaPendidikan,2(5) 1020.https://ejournal.warunaya ma.org/index.php/sindorocendikiape didikan/article/view/769

Mahmudi, M. R. (2023). Pengembangan Media Pembelajaran Berbantu Video Animasi Mata Pelajaran IPA Kelas V SDN 53 / VI Pasar Masurai II Kabupaten Merangin. 3, 14632–14646.

Downloads

Published

2024-09-12