PEMANFAATAN MEDIA PUZZLE SEBAGAI PENINGKATAN HASIL BELAJAR PESERTA DIDIK DI SMP NEGERI 2 NGLAMES
DOI:
https://doi.org/10.23969/jp.v9i2.14032Keywords:
puzzle media (crossword), learning outcomesAbstract
This research is about "Utilization Puzzle Media to Improve Student Learning Outcomes at SMP Negeri 2 Nglames". This research was motivated by the low learning outcomes of class VII C students at SMP Negeri 2 Nglames in social studies subjects who tended to pay less attention to studying social studies. So the aim of this research is to improve the learning outcomes of class VII C students. The method used in this research is classroom action research which was carried out in 2 learning cycles. The results of classroom action research in cycle 1 and cycle 2 showed an increase in student learning outcomes. The conclusion obtained from this research is that carrying out learning using puzzle media can improve student learning outcomes.Downloads
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