PENGEMBANGAN MEDIA PEMBELAJARAN SNAKES AND LADDERS BERBASIS 3D PADA PEMBELAJARAN TEMATIK DI SEKOLAH DASAR

Authors

  • Yusni Ega Mulyasari PGSD FKIP Universitas Sultan Ageng Tirtayasa
  • Rina Yuliana PGSD FKIP Universitas Sultan Ageng Tirtayasa
  • Sigit Setiawan PGSD FKIP Universitas Sultan Ageng Tirtayasa

DOI:

https://doi.org/10.23969/jp.v8i3.10786

Keywords:

Development of 3D-based Snakes and Ladders learning media, science and Indonesian

Abstract

This study aims to develop 3D-based Snakes and Ladders learning media on Theme 4 Healthy is Important Subtheme 1 my circulatory organs are healthy in Indonesian and Science subjects on the material Exploring the Content and Mandate of Pantun and Circulatory Organs and to determine the feasibility and response of students to the learning media. This research method with the R & D method with ADDIE stages, this learning media will be validated by experts, and revisions, then trials are carried out to determine the response of students. This trial was conducted at SDN 2 Cisimeut Raya on 20 Class V students. The results of the media design expert test showed that this learning media obtained an average score of 92.5% with a very decent category. The results of the material expert test showed that this learning media obtained an average score of 91.65% with a very decent category. The results of the linguist test showed that this learning media obtained an average score of 91.65% with a very decent category. The results of the student response questionnaire obtained scores with an average 86% with a very decent category. Based on the results of the study, it can be concluded that the 3D-based Snakes and Ladders learning media developed for Class V elementary school students is very feasible to be used in the process of learning activities taking place in Theme 4 Healthy, it is important material, content and mandate, pantun, and circulation organs.

Downloads

Download data is not yet available.

References

Buku :

Akbar Sa’dun dkk. (2017). Implementasi Pembelajaran Tematik Di Sekolah Dasar. Bandung: PT Remaja Rosdakarya.

Riduwan.(2009). Belajar Mudah Penelitian Untuk Guru Karyawan Dan Penelitian Pemula. Bandung:Alfabeta.

Rustiawati, Tia. 2016.” Penerapan Model Quantum Learning Melalui Teknik Permainan Kata Dalam Pembelajaran Menulis Pantun”. Skripsi. Universitas Pendidikan Indonesia.

Jurnal :

Malalina. (2017), Media Ular Tangga Segitiga Pada Materi Luas Dan Keliling Segitiga, jurnal pendidikan matematika, 1: 35-40.

Downloads

Published

2023-11-05