PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA MICROSOFT SWAY PADA MATERI IPA PERUBAHAN WUJUD BENDA KELAS V SD NEGERI BALONGREJO
DOI:
https://doi.org/10.23969/jp.v8i2.9830Keywords:
Learning Media, Multimedia, Microsoft SwayAbstract
This research is motivated by the fact that when explaining, the teacher is more oriented towards teacher center learning, where the teacher explains more material without being accompanied by real examples or the teacher has not used learning media. The research method used is the type of R&D (Research and Development) development research method. The development model used by researchers in this study is the ADDIE Model. This model consists of five stages of development, namely Analysis, Design, Development, Implementation and Evaluation. Based on the results of data analysis research that has been carried out, it can be concluded that the validity of the media that has been developed meets the requirements. The validity obtained from media validators reached a percentage of 76% and material validators reached a percentage of 98%. So that the development of Microsoft Sway multimedia media can be declared valid, the practicality of Microsoft Sway multimedia obtained from the results of the teacher's response to the media obtained a very good response, feasible, and practical to use to support learning by obtaining a percentage score of 90%. Thus, it can be concluded that the Microsoft Sway multimedia media developed can be said to be practical with a very good category, practical, and can also attract students' attention in learning, The effectiveness of Microsoft Sway multimedia media is measured from pretest and posttest, Comparison of limited and extensive trials the number of pretest scores < the number of posttest scores.Downloads
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