PENINGKATAN HASIL BELAJAR IPAS MATERI “BAGAIMANA BENTUK INDONESIAKU?” MENGGUNAKAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA WORDWALL PADA PESERTA DIDIK KELAS V SDN 021 SUNGAI KUNJANG TAHUN PEMBELAJARAN 2023/2024
DOI:
https://doi.org/10.23969/jp.v10i01.23094Keywords:
Science Learning Outcomes, Teams Games Tournament Learning ModelAbstract
This research aims to improve the science learning outcomes of grade V students, particularly in the material "What is the shape of my Indonesia?" through the Teams Games Tournament learning model, assisted by Wordwall media. This study focuses on class VB students of SDN 021 Sungai Kunjang in the 2023/2024 academic year. The research is conducted using Classroom Action Research (CAR), carried out in three cycles, each with two meetings. The four stages of the procedure include planning, implementation, observation, and reflection. The study involves teachers and 29 students from class VB of SDN 021 Sungai Kunjang. Data collection methods include observation, testing, and documentation. Instruments used include teacher and student activity sheets, and learning outcome tests. The data analysis techniques used are average, percentage of completion, improvement in learning outcomes, and value conversion. The findings show significant improvement in learning outcomes. In the initial data, the average score was 66.83, increasing to 67.07 in Cycle I, with a 0.36% improvement and 44.83% completion. In Cycle II, the average score rose to 75.00, with a 12.22% increase and 84.76% completion. In Cycle III, the average score increased to 86.21, reflecting a 29.00% improvement and 93.10% completion. These results indicate a positive effect of the Teams Games Tournament model assisted by Wordwall media on improving science learning outcomes.Downloads
References
Adiputra, D. K., & Heryadi, Y. (2021). "Meningkatkan hasil belajar siswa melalui model pembelajaran kooperatif tipe TGT (Teams Games Tournament) pada mata pelajaran IPA di sekolah dasar". Skripsi 104–111.
Arifah, A. N., Rahma, A. L., Savon, I. M., Mutiara, K., Sekarningrum, S. A., & Marini, A. (2023). "Pembelajaran IPS sekolah dasar dengan aplikasi Wordwall untuk meningkatkan hasil belajar siswa". 3(1), 115–122.
Fatma, N., & Ichsan. (2022). "Penerapan media pembelajaran Genially untuk meningkatkan hasil belajar IPA di SD Muhammadiyah". Genderang Asa: Journal of Primary Education, 3(2), 50–59. https://doi.org/10.47766/ga.v3i2.955
Festiawan, R. (2020). "Belajar dan pendekatan pembelajaran. Universitas Jenderal Soedirman", 1–17.
Hasil, M., & Siswa, B. (2020). Penggunaan Metode Make a Match Dalam Meningkatkan Hasil Belajar Siswa Sd. EJoES (Educational Journal of Elementary School), 1(1), 19–24. https://doi.org/10.30596/ejoes.v1i1.4554
Suprihatin, S., & Manik, Y. M. (2020). "Guru menginovasi bahan ajar sebagai langkah untuk meningkatkan hasil belajar siswa". PROMOSI (Jurnal Pendidikan Ekonomi), 8(1), 65–72. https://doi.org/10.24127/pro.v8i1.2868
Sukatin, S., Nuri, L., Naddir, M. Y., Sari, S. N. I., & Y, W. I. (2022). "Teori belajar dan strategi pembelajaran". Journal of Social Research, 1(8), 916–921. https://doi.org/10.55324/josr.v1i8.187
Yogi Fernando, Popi Andriani, & Hidayani Syam. (2024). Pentingnya Motivasi Belajar Dalam Meningkatkan Hasil Belajar Siswa. ALFIHRIS : Jurnal Inspirasi Pendidikan, 2(3), 61–68. https://doi.org/10.59246/alfihris.v2i3.843
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.