IMPLEMENTASI QUIZIZZ PADA PEMBELAJARAN SBdP MATERI UNSUR DAN PRINSIP SENI RUPA KELAS V SD NEGERI 011 SAMARINDA KOTA
DOI:
https://doi.org/10.23969/jp.v9i04.20774Keywords:
Implementation, Quizizz, Arts & Crafts LearningAbstract
This study is driven by the usage of technology-based learning resources, such as Quizizz, that are beneficial to the field of education. More engaging and dynamic learning has been made possible with the Quizizz app, which also makes an intriguing assessment tool. This study aims to: (1) explain how SBdP learning was planned using Quizizz on the elements and principles of fine arts material; (2) explain how SBdP learning was implemented using Quizizz on the elements and principles of fine arts material; and (3) explain how SBdP learning was evaluated using Quizizz on the elements and principles of fine arts material. Descriptive study using a qualitative approach is the methodology used. Homeroom instructors and students from class V-A SDN 011 Samarinda City served as the study's subjects. The research included documentation, interviews, and observation as data collecting methods. Data gathering, data reduction, data presentation, and conclusion drawing were the methods of data analysis that were used. The following are the study's findings: (1) planning for arts and crafts learning using quizizz was carried out in class V-A by creating teaching modules, preparing teaching materials on quizizz media adjusted to learning resources, creating quiz questions on quizizz media and evaluation questions, preparing other learning support tools, (2) implementation of arts and crafts learning using quizizz was carried out one day in class, educators delivered teaching materials by displaying slides on quizizz, educators provided quiz codes to students to join the game, (3) evaluation of arts and crafts learning, educators provided formative assessments in the form of observations/observations of students' understanding, skills and attitudes during the implementation of learning using quizizz, then educators gave a written test consisting of 10 questions consisting of 5 multiple choice questions and 5 essay questions.Downloads
References
Ariga, S. (2023). Implementasi Kurikulum Merdeka Pasca PandemiMuhammad Rasyid, (2019), Inovasi Kurikulum Di Madrasah Aliyah, Al Qalam: Jurnal Ilmiah Keagamaan Dan Kemasyarakatan Vol. 13, No. 1, 2019 P-Issn: 1907-4174; E-Issn: 2621-0681 Mustofa Covid-19. Edu Society: Jurnal Pendidikan, Ilmu Sosial Dan Pengabdian Kepada Masyarakat, 2(2), 662–670.
Bado, B. (2021). Model Pendekatan Kualitatif: Telaah Dalam Metode Penelitian Ilmiah. In Pengantar Metode Kualitatif.
Cholilah, M., Tatuwo, A. G. P., Komariah, & Rosdiana, S. P. (2023). Pengembangan Kurikulum Merdeka Dalam Satuan Pendidikan Serta Implementasi Kurikulum Merdeka Pada Pembelajaran Abad 21. Sanskara Pendidikan dan Pengajaran, 1(02), 56–67.
Daryanti, D., Desyandri, D., & Fitria, Y. (2019). Peran Media dalam Pembelajaran Seni Budaya dan Keterampilan Di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 1(3), 215–221.
Hafidzah, N., Adnan, & Petiwi, E. A. (2023). Implementasi Model Pembelajaran Discovery Learning Terintegrasi Media Pembelajaran Quizizz untuk Meningkatkan Hasi Belajar Peserta Didik pada Materi Sel Kelas XI Di SMA Negeri 9 Makassar. 5(2), 157–161.
Hasan, M., Milawati, Darodjat, Khairani, H., & Tahrim, T. (2021). Media Pembelajaran. In Tahta Media Group.
Jihan, I., Asbari, M., & Nurhafifah, S. (2023). Quo Vadis Pendidikan Indonesia: Kurikulum Berubah, Pendidikan Membaik? Journal of Information Systems and …, 02(05), 17–23
Lindawati, L., Syakir, S., Ponimin, P., & Sugiarto, E. (2022). Prosiding Seminar Nasional Pascasarjana Tantangan dalam Meningkatkan Sumber Daya Manusia Pendidik Seni Rupa di Era Digital. Prosiding Seminar Nasional Pascasarjana (PROSNAMPAS), 6(1), 460–464.
Marisa, M. (2021). Inovasi Kurikulum “Merdeka Belajar” di Era Society 5.0. Santhet: (Jurnal sejarah, Pendidiikan dan Humaniora), 5(1), 72.
Martin, R., & Simanjorang, M. (2022). Pentingnya Peranan Kurikulum yang Sesuai dalam Pendidikan di Indonesia. Mahesa, 1, 125–134.
Mayar, F. (2022). Seni Rupa untuk Anak Usia Dini. Deepublish.
Saputro, A., & Wijayanti, O. (2021). TANTANGAN GURU ABAD 21 DALAM MENGAJARKAN MUATAN SBdP DI SEKOLAH DASAR. Jurnal Riset dan Inovasi Pembelajaran, 1(3), 51–59.
Utomo, F. T. S. (2023). INOVASI MEDIA PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN EFEKTIVITAS PEMBELAJARAN ERA DIGITAL DI SEKOLAH DASAR. INOVASI MEDIA PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN EFEKTIVITAS PEMBELAJARAN ERA DIGITAL DI SEKOLAH DASAR, 4(1), 88–100.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.