PENGEMBANGAN MEDIA PERMAINAN FLASHCARD DENGAN METODE PEMBELAJARAN ROLE PLAY UNTUK MENINGKATKAN KECERDASAN INTERPERSONAL PADA SISWA SEKOLAH DASAR

Authors

  • Syarina Maharani Universitas Negeri Semarang
  • Wasino Universitas Negeri Semarang
  • Yeri Sutopo Universitas Negeri Semarang

DOI:

https://doi.org/10.23969/jp.v9i2.13765

Keywords:

flashcard game media, role play learning method, student interpersonal intelligence, ADDIE Model, IPAS

Abstract

This research from observations of several upper class students shows behavior that is considered problematic. This behavior includes inactivity in class, minimal interaction with peers. Interviews with teachers show that the cause of this behavior is a lack of social interaction between students. They tend to be passive in discussions and other class activities, ultimately affecting their interpersonal intelligence abilities. Research conducted shows that students need learning media that can improve interpersonal intelligence, especially in terms of activeness. The solution is the development of Flashcard game media using the Role Play method. This media is designed for fifth grade elementary school students in Natural and Social Sciences subjects with a Flashcard and Role Play game approach. It is hoped that students will be more active in various activities that support social interaction. In this research, the model used is the ADDIE development model consisting of five stages, namely the Analyze background & concept stage, Design which involves designing game media, Development which includes media product development and validation by material and media experts, Implementation where Flashcard game media is used using the Role Play method for students, as well as implementing Pretest-Posttest and Evaluation questions which aim to analyze data to find out deficiencies in the product being developed and obtain suggestions. Based on research findings, the average value of the validation test by media experts was 4.4, while the validation test by material experts was 4.6. These results indicate that the product meets the feasibility criteria and is valid for use. Therefore, this product is ready to be used in the fifth grade elementary school learning process. Keywords: flashcard game media, role play learning method, student interpersonal intelligence, ADDIE Model, IPAS

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Published

2024-05-30