PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC PADA MATERI KEKAYAAN BUDAYA INDONESIA

Authors

  • Rizka Salsabila Universitas Pakuan
  • Fitri Siti Sundari PGSD FKIP Universitas Pakuan
  • Ade Wijaya PGSD FKIP Universitas Pakuan

DOI:

https://doi.org/10.23969/jp.v8i2.10458

Keywords:

Development, E-Comic, ADDIE Models

Abstract

This study aims to develop products and determine the feasibility of e-comics on material rich in Indonesian culture at Cimahpar 04 State Elementary School class IV even semester of the 2022/2023 school year. The method used in this study is a research and development method known as Research and Development (R&D) with the ADDIE model. To improve e-comic products on Indonesian cultural wealth material, a validation test was carried out with media, language and material experts. The results obtained are the final validation value of the media expert is 97%, then the language expert is 98% and the material expert is 95% which means it is very valid/very feasible and can be tested directly in class. Furthermore, from trials on 28 grade IV students, it was found that e-comics on Indonesian cultural wealth material had a practical value of 93.7% and a teacher response of 93%, which means it is valid/very suitable for students to use in learning. Therefore, it can be concluded that the development of e-comics on Indonesian cultural wealth material at Cimahpar 04 State Elementary School in class IV even semester of the 2022/2023 academic year which uses the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation) is very worth using.

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Published

2023-09-30