PENGEMBANGAN MEDIA PEMBELAJARAN PAPAN PERMAINAN RODA JELAJAH INDONESIA TEMA 7 UNTUK SISWA KELAS IV SDN SUKATANI II
DOI:
https://doi.org/10.23969/jp.v8i2.9939Keywords:
Research and Development, Team Game Tournaments, Indonesian Roaming Wheel Board Game MediaAbstract
This research started with the results of interviews and observations with teachers who stated that during the learning process, the teacher did not use learning media, and even the teacher only used media images that had been listed in the theme book, so that the class atmosphere was not conducive and monotonous. Not only that, the researcher also provided initial instruments for students who stated that they were bored with the learning methods that the teacher applied in class, while the purpose of this research was to find out the process of developing learning media and to find out the validity level of media board games, theme 7, sub-theme 1 content. Social studies material on ethnic and religious diversity in my country for class IV C students at SDN Sukatani II The method in this study used the Research & Development research method and used the ADDIE development (Analysis, Design, Development, Implementation, and Evaluation) and the TGT (Teams Games Tournament) to obtain a score for the proportion of research from material experts of 93.3%, the proportion of final scores from media experts of 100%, the proportion of final scores from design experts of 100%, and the proportion of final grades from class teachers of 89.2% of the proportion referring to the "Very Good" or "Very Eligible" eligibility criteria table, the Indonesian Roaming Wheel Board learning media is "Very Eligible" for use in classroom learning.Downloads
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