PENERAPAN MODEL PEMBELAJARAN TEAM GAME TOURNAMENT UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 01 PATIHAN LOCERET KABUPATEN NGANJUK
DOI:
https://doi.org/10.23969/jp.v8i1.8209Keywords:
elementary school, mathematics, TGTAbstract
The teacher still carries out the learning process using only the lecture method where students act as passive actors in teaching and learning activities. The research used was Classroom Action Research (CAR) which aims to improve mathematics learning outcomes in grade IV SD N 01 Patihan Loceret, Nganjuk Regency. The subjects of this study were 18 students in grade IV at SD N 01 Patihan Loceret, Nganjuk Regency, consisting of 12 boys and 8 girls. The research was applied to the Mathematics subject, the subject of integers, FPB and KPK in the odd semester of the 2022/2023 academic year. The research model consists of four stages, namely 1. Developing an Action Plan (Planning) In this stage, the researcher explains what, why, when, where, by whom, and how the action was carried out. 2. Implementation of the Action (Acting) The implementation phase of implementing or applying the contents of the design, namely wearing a class action plan. 3. Observation (Observing) The observation stage is the observation activity carried out by the observer. 4. Reflecting (Reflecting) The researcher evaluates what he has done. If it turns out the results are not satisfactory. Then there needs to be a redesign to be corrected, modified, and if necessary, a new scenario is developed for the next cycle. Based on the results of the study, it was concluded that the use of the TGT (Teams Games Tournaments) cooperative learning model can improve mathematics learning outcomes on the subject of integer arithmetic operations and the use of prime factors to determine the KPK and FPB of class IV students at SD N 01 Patihan Loceret, Nganjuk Regency. This is with an increase in the class average value, namely pre-action 6.8 increased to 7.5 in cycle I then increased again in cycle II to 8.05.Downloads
References
Ali, H. (2021). Meningkatkan Hasil Belajar Matematika Melalui Model Pembelajaran Kooperatif Tipe Teams Games Tournament (Tgt) Pada Siswa Kelas V Sdn No. 35 Maccinibaji Kabupaten Takalar. 35.
Amri, K., Arinjani, S. M., & Sutriyani, W. (2022). Analisis Penerapan Model TGT (Teams, Games And Tournament) Tehadap Hasil Belajar Matematika Di Sekolah Dasar. Formosa Journal of Applied Sciences, 1(1), 47–56. https://doi.org/10.55927/fjas.v1i1.708
Lim, D. S., Morse, E. A., Mitchell, R. K., & Seawright, K. K. Ins 34(3), 491-516. https://doi.org/10.1111%2Fj.1540-6520.2010.00384.x. (2010). Titutional Environment and Entrepreneurial Cognitions: A Comparative Business Systems Perspective. Entrepreneurship Theory and Practice., 564, 1–73.
Mustika, I. W. (2020). Penerapan model pembelajaran kooperatif tipe teams games tournament (TGT) dalam upaya meningkatkan aktivitas dan hasil belajar fisika. Jurnal IKA, 18(1), 54–72. https://ejournal.undiksha.ac.id/index.php/IKA/article/view/28384
Octariani, D., & Panjaitan, A. C. (2020). Penerapan Model Pembelajaran Team Games Tournament (TGT) Untuk Meningkatkan Motivasi dan Minat Belajar Matematika Siswa. ASIMETRIS: Jurnal Pendidikan Matematika Dan Sains, 1(2), 43–49.
Sukasih, N. nyoman. (2018). Penerapan Model Pembelajaran Kooperatif Tipe Teams Game Tournament (TGT) untuk Meningkatkan Minat Belajar PKn. Jurnal Ilmiah Sekolah Dasar, 2(3), 224. https://doi.org/10.23887/jisd.v2i3.16136
Wahyu Astuti, F. K. (2017). Penerapan Model Pembelajaran Teams Games Tournamentuntuk Meningkatkan Keaktifan Dan Hasil Belajar Ipa Pada Siswa Sekolah Dasar. Jurnal Didaktika Dwija Indria (SOLO), 5(5), 155–162.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.