EFEKTIVITAS PENGEMBANGAN MEDIA INTERAKTIF PROGRAM LECTORE INSPIRE BERBASIS ANDROID PADA MATERI PEMANASAN GLOBAL DI SMA NEGERI 1 WANASALAM

Authors

  • Nuke Virgia Angela Rosi Untirta, Serang, Indonesia
  • Sholih Untirta, Serang, Indonesia
  • Lukman Nulhakim Untirta, Serang, Indonesia

DOI:

https://doi.org/10.23969/jp.v8i1.8074

Abstract

Learning media is an intermediary or introduction to the source of the message with the recipient of the message, stimulating thoughts, feelings, attention, and will so that they are motivated and involved in the learning process. In determining the right media, educators must adjust the type of learning media to the conditions of other learning components that need to be considered before choosing learning media, including the type of subject matter that can be viewed from the type of knowledge contained in the material, the conditions of the user and finally, namely Environmental conditions. The learning media used so far is less attractive so that it makes students bored in receiving learning. The purpose of this study was to analyze how effective the use of interactive media in the lecture inspire program is on global warming material to determine student learning outcomes. The lectore inspire program application is Lectora Inspire is a computer program which is an electronic learning development tool (e-learning) which is also known as authoring software developed by the Trivantis Corporation Company, many features are available, for example flypaper. Camtasia and snagit. The method used in this research is Research and Development (R&D) with the ADDIE model which stands for analysis, design, development, implementation and evaluation. Based on the method used, it can be concluded that the learning media for the lecturer inspire program will facilitate students and educators in the learning process in class.

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Published

2023-05-29