Peningkatan Hasil Belajar Melalui Pembelajaran Berdiferensiasi dengan Game Interaktif Educaplay pada Materi Pecahan Kelas II SDN Sunyaragi 1

Penelitian Tindakan Kelas

Authors

  • Shokhifah Universitas Muhammadiyah Cirebon
  • Ikariya Sugesti Universitas Muhammadiyah Cirebon

DOI:

https://doi.org/10.23969/jp.v10i02.25459

Keywords:

Digital Curriculum, Educational Technology, Elementary School, Curriculum Adaptation, Learning Innovation

Abstract

This study is a Classroom Action Research (CAR) aimed at improving the learning outcomes of second-grade students at SDN Sunyaragi 1 in the topic of fractions through the implementation of differentiated instruction based on learning styles with the support of the interactive media platform Educaplay. The research was conducted in two cycles, each consisting of planning, action, observation, and reflection stages. In the pre-cycle stage, the researcher conducted initial cognitive and non-cognitive assessments to identify students' learning styles. In Cycle I, the instruction was still general without differentiation, and the Educaplay content was limited. In Cycle II, the researcher implemented differentiated learning based on visual, auditory, and kinesthetic styles, along with enriched content and exercises on Educaplay. The results showed an increase in learning mastery from 18.52% in the pre-cycle to 62.96% in Cycle I, and a significant improvement to 88.89% in Cycle II. These findings indicate that differentiated instruction supported by Educaplay effectively enhances student learning outcomes in the topic of fractions.

Downloads

Download data is not yet available.

References

Afifah, E. P., Wahyudi, & Setiawan, Y. (2019). Efektivitas Problem Based Learning dan Problem Solving Terhadap Kemampuan Berpikir Kritis Peserta didik Kelas V dalam Pembelajaran Matematika. MUST: Journal of Mathematics Education, Science and Technology, 95-107.

Arikunto. (2010). Prosedur Penelitian: Suatu Pendekatan Praktik (Edisi Revisi). Jakarta: Rineka Cipta.

Asikin, Anwar, M. K., & Pujiadi. (2009). Cara Cepat & Cerdas Menguasai Penelitian Tindakan Kelas (PTK) Bagi Pendidik. Semarang: Manunggal Karso.

Cahyono, A. E. (2017). Pengembangan perangkat pembelajaran dengan model PBL berorientasi pada kemampuan berpikir kreatif dan inisiatif siswa. PYTHAGORAS: Jurnal Pendidikan Matematika, 1-11.

Faiz, A., Pratama, A., & Kurniawaty, I. (2022). Pembelajaran Berdiferensiasi dalam Program Guru Penggerak pada Modul 2.1. Jurnal Basicedu, 2846 - 2853.

Fernanda, N., Roosyanti, A., & Susanti, R. (2024). Peningkatan Hasil Belajar Pendidikan Pancasila Melalui Media Educaplay di Kelas IVB SDN Dukuh Kupang III Surabaya. Journal of Science and Education Research, 58-63.

Irawati, I., Nasrudin, & Ilhamdi, M. L. (2021). Pengaruh Gaya Belajar Terhadap Hasil Belajar IPA. Jurnal Pijar Mipa, 44-48.

Mukhlis. (2000). Strategi Belajar Mengajar. Jakarta: Rineka Cipta.

Safitri, W., Khayroiyah, S., Dewi, I. S., Nurjanah, & Harahap, Z. (2024). Penerapan Media Interaktif Educaplay untuk Meningkatkan Hasil Belajar Siswa Kelas III UPT SD Negeri 060925 Medan Amplas. Jurnal Pendidikan Tambusai, 35949–35954.

Trianto. (2007). Model-Model Pembelajaran Inovatif Berorientasi Konstruktivistik. Jakarta: restasi Pustaka.

Downloads

Published

2025-06-11