PENERAPAN GAME BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS V SD NEGERI 091254 BATU ONOM

Authors

  • Melvin Simanjuntak Universitas HKBP Nommensen Pematangsiantar
  • Ninin Srivani Aritonang Universitas HKBP Nommensen Pematangsiantar
  • Inri Fri insani Turnip Universitas HKBP Nommensen Pematangsiantar
  • Herlina Panjaitan Universitas HKBP Nommensen Pematangsiantar
  • Lusyanna Pakpahan Universitas HKBP Nommensen Pematangsiantar
  • Trinisa Hutagalung Universitas HKBP Nommensen Pematangsiantar
  • Yessika Siregar Universitas HKBP Nommensen Pematangsiantar

DOI:

https://doi.org/10.23969/jp.v10i01.23789

Keywords:

Method, Game-Based, Learning, Learning outcames

Abstract

Based on initial observations, the science and science learning process at SD Negeri 091254 Batu Onom, Siantar District, Simalungun Regency for the 2024/2025 academic year is not yet optimal. This is proven by the grade V odd semester report cards with an average of 65.5. This classroom action research was carried out by applying the Game Based Learning model. The Game Based Learning Model is a learning model with a play approach. The play method in learning functions to increase enjoyment and eliminate student boredom while studying so that it can increase students' enthusiasm for learning. This research aims to find out whether this method can improve students' cognitive aspects. This classroom action research consisted of 2 cycles with the research subjects being 21 students in class V of SD Negeri 091254 Batu Onom, Siantar District, Siamlungun Regency. Data about cognitive aspects was obtained from student test results. Indicators of success in the cognitive aspect must achieve a minimum of 65% completeness from at least 85% of the number of students taking the test. The research results showed an increase in students' cognitive aspects from cycles I to II. The cognitive aspect of cycle I during the pre test was 42,81% to 57,14% during the post test and cycle II during the post test was 14,28% to 85,71% during the post test. This learning model can be successful because the question disc game system requires students to answer questions randomly, so that students are responsible for their own answers and knowledge. From the research results, it can be concluded that the application of the Game Based Learning model on the subject of the water cycle and natural events can improve the cognitive aspects of class V students at SD Negeri 091254 Batu Onom, Siantar District, Simalungun Regency.

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Published

2025-03-31

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