THE EFFECT OF FLY SWATTER GAME ON STUDENTS’ VOCABULARY MASTERY (A QUASI-EXPERIMENTAL AT THE SEVENTH GRADE STUDENTS OF SMP NEGERI 5 KOTA BENGKULU)

Authors

  • Widia Putri Julianti Tadris Bahasa Inggris UINFAS Bengkulu
  • Syamsul Rizal Tadris Bahasa Inggris UINFAS Bengkulu
  • Reko Serasi Tadris Bahasa Inggris UINFAS Bengkulu

DOI:

https://doi.org/10.23969/jp.v9i3.19228

Keywords:

Fly Swatter Game, Vocabulary Mastery

Abstract

This study is aimed to describe the effect of using the fly swatter game on students' vocabulary mastery in class VII at SMP Negeri 5 Kota Bengkulu. The problem faced by students is students experience difficulties in remembering vocabulary and they have low motivation in learning English. Population of this researcher is the seventh-grade students of SMPN 5 Kota Bengkulu. The researcher took two classes as a sample, there were VII-D as experimental group and VII-E as control group (64 students). The sampling technique was chosen by sample random sampling. This research used quantitative method with quasi-experimental design. The researcher design the lesson plan, conducted the treatment and counted the students’ score  pre-test and post-test. After getting the data, the researcher analyzed the data using SPSS 25 with t-test formula to prove whether the hypothesis was accepted or rejected. Based on the result of analysis, it was found that the pre-test score showed the averange score of the experimental class was 42,66 and the control class was 43,28. After being given treatment, a post-test was given. The post-test results show the averange score of the experimental class was 75,94 and the control class was 55,63. And then, the sample score of the independent t-test shows the significant value (2 tailed) is (0.00 < 0.05) which means, Ho is is rejected and Ha is accepted. It was proved that there is effect of using a fly swatter game on the student's vocabulary mastery of seventh-grade students of SMPN 5 Kota Bengkulu.

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Published

2024-10-20