PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE LEARNING UNTUK SISWA KELAS VI SD

Authors

  • Ria Vionita Sari Universitas Sarjanawiyata Tamansiswa
  • Pardimin Universitas Sarjanawiyata Tamansiswa

DOI:

https://doi.org/10.23969/jp.v9i1.12468

Keywords:

interactive learning multimedia, mobile learning, math

Abstract

This study aims to explain the development of interactive multimedia based on mobile learning in mathematics learning for grade VI elementary school students. This multimedia development is also to find out the quality and feasibility of media based on material experts and media experts. This research is development research, or research and development, using the ADDIE model. The ADDIE development model includes analysis, design, development, implementation, and evaluation. Data collection instruments include a validation sheet and a student response questionnaire. The results showed that multimedia-interactive learning based on mobile learning is very feasible. The average validation results of material experts and media experts showed an average percentage of 92.668%. Meanwhile, the results of the student response questionnaire obtained an average of 4.69 out of a score of 5, or a percentage of 93.8% in the very good category. Based on the results of the feasibility test and student response questionnaire, interactive multimedia based on mobile learning that was developed can be categorized as very feasible to use in learning. Keywords: interactive learning multimedia, mobile learning, math

Downloads

Download data is not yet available.

References

Akbar, R. R. A. (2018). Pengembangan Video Pembelajaran Matematika Berbantuan Media Sosial Instagram Sebagai Alternatif Pembelajaran. Desimal: Jurnal Matematika, 1(1), 1-3.

Anggoro, B. S. (2016). Meningkatkan Kemampuan Generalisasi Matematis Melalui Discovery Learning dan Model Pembelajaran Peer Led Guided Inquiry. Al-Jabar: Jurnal Pendidikan Matematika, 7(1), 11-20.

Azizah, Z. F. (2019). Instrumen Angket Validasi Pengembangan Media Fung-Cube Pada Pembelajaran Fungi Untuk Siswa SMA. Journal of Chemical Information and Modeling, 53(9), 1689–1699.

Damayanti, P. A., & Qohar, A. (2019). Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Powerpoint pada Materi Kerucut. Kreano, Jurnal Matematika Kreatif-Inovatif, 10(2), 119–124.

Darmawan, D. (2012). Inovasi pendidikan. Bandung: PT Remaja Rosdakarya.

Margie, J.& Liu, M. (1996). Introducing interactive multimedia to young children: a case study of how two-years-olds interact with the technology. Educational Resources Information center

Masykur, Nofrizal & Syazali. (2017). Pengembangan Media Pembelajaran Matematika dengan Macromedia Flash. Al-Jabar: Jurnal Pendidikan Matematika, 8(2), 177- 186.

Nata, I. K. W., & Putra, D. K. N. S. (2021). Pengembangan Media Pembelajaran Multimedia Interaktif Pada Muatan IPA Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Dan Pengembangan, 5(2).

Phing dan Tse-Kian. (2007). Interactive multimedia learning: student attitides and learning impact in an animation course. The Turkish Online Journal of Educational Technology, 6, (4), 28-37.

Wulandari. (2016). Pengaruh Kemampuan Koneksi Matematis Siswa Terhadap Prestasi Belajar Matematika Ditinjau Dari Gaya Belajar Pada Materi Bangun Ruang Sisi Datar. Iqra’: Jurnal Kajian Ilmu Pendidikan, 1(1), 47–68.

Mustika, D.L.O.,Soleh, D.A., Supriatna, A.R. (2023). Pengembangan Multimedia Interaktif Berbasis Android Materi Operasi Bilangan Bulat pada Kelas Tinggi di Sekolah Dasar, 7(1), 068-078.

Downloads

Published

2024-03-19