SOCIAL CAMPAIGN DESIGN ABOUT THE STORY OF SUNDANESE PANTUN CIUNG WANARA FOR TEENAGERS IN BANDUNG
DOI:
https://doi.org/10.23969/jijac.v3i1.7066Keywords:
Social Campaign, Sundanese Pantun Story, Moral Message, Ciung Wanara, TeenagersAbstract
Teenagers are the next generation that will have to bequeath culture to the next generation. Without sufficient understanding, the influence of incoming foreign cultures could replace the local culture. The era of digitalization and culture that also continues to develop should be harmonized. In the sphere of literacy, the era of digitalization brings influence and change to comics. Digital comics that elevate the stories and cultural traditions of a particular region is one example of a form of cultural rejuvenation. Like Metalu Kyoyuzuki's digital comics, 7 Wonders which tells the story of Jaka Tarub, has been liked 9.7 million times with a rating of 9.82 out of 10 since its first airing in July 2016 (cnnindonesia.com: 2020). Folklore itself is a cultural expression of a society through the language of speech that is directly related to various aspects of culture. Broadly speaking, the values in Sundanese culture are reflected through the daily life of the people who live the philosophy of living silih asah, silih asih and silih asuh. In addition, unlike Pantun Melayu, Sundanese pantun story is part of mythical folklore and is considered sacred because it contains a moral message; emotionally; and other life values. The data supporting this research were obtained through literature studies and interviews of resource persons to understand about Ciung Wanara culture and stories. While the determination and data of target audience segmentation is obtained through questionnaires and observations. The rejuvenation of the form and media that packaged the story was conveyed through a social campaign aimed at the late teenagers in Bandung. This campaign is a forum to remind, invite and encourage targets to pay more attention and understand the local culture through exciting new forms of media.Downloads
References
Cremers, Agus. (1988). Jean Piaget: Antara Tindakan dan Pikiran. Jakarta: PT Gramedia
Dewi. Irra C. (2005). Pengantar Psikologi Media. Jakarta: Prestasi Pustakaraya.
Ekajati, Edi S. (2014). Kebudayaan Sunda, Suatu Pendekatan Sejarah. Bandung: Pustaka jaya.
Hafied Cangara, Haji. (2016). Pengantar Ilmu Komunikasi. Jakarta: Rajawali Pers.
Rosidi, Ajip. (1985). Ciung Wanara. Jakarta: Gunung Agung.
Santrock, John W. (2011). Life Span Development, Thirteenth Edition. New York: McGraw-Hill.
Venus, Antar. (2009). Manajemen Kampanya: Panduan Teoritis dan Praktis dalam Mengefektifkan Kampanye Komunikasi. Bandung: Simbiosa Rekatama Media.
Vera, Nawiroh. (2016). Komunikasi Massa. Bogor: Ghalia Indonesia.
Darsa, Undang Ahmad. (2016). Rekonstruksi Kerajaan Galu Abad VIII-XV. Universitas Padjajaran. Paramita Vol.26 No.1.
Jaelani, Asep Jejen. (2019). Cerita Rakyat di Kabupaten Kuningan sebagai Rujukan Bahan Ajar Mata Pelajaran Bahasa Sunda: Kajian Foklor. Universitas Kuningan. Vol. 8 No. 1.
Meliasanti, Ferina. (2014). Kajian Perbandingan Cerita Pantun Ciung Wanara dengan Novel Ciung Wanara Karya Ajip Rosidi serta pemanfaatannya untuk Menyusun Bahan Ajar Teks Sastra di SMA. Sekolah Pascasarjana Universitas Pendidikan Indonesia.
Putri, Dian Widya. (2019). Korean di Indonesia: Mekanisme Perubahan Budaya Indonesia-Korea. Universitas Islam Bandung. MediaTor Vol. 12 No. 1.
Tanu, Ketut dan Nengah Juliawan. (2020). Peningkatan Mutu Pendidikan Karakter sebagai Strategi Mengatasi Tantangan Kebangsaan. Institut Hindu Dharma Negeri Denpasar. Jurnal Penjamin Mutu Vol. 6 No.2.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Publisher Universitas Pasundan

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Copyright Notice
This work is licensed under a Creative Commons Attribution 4.0 International License.