EFEKTIVITAS GAME EDUKASI MARBEL TERHADAP HASIL BELAJAR TEMATIK SISWA KELAS V SEKOLAH DASAR

Authors

  • Reyka Suci Aniyawati Universitas PGRI Madiun
  • Elly's Mersina Mursidik Universitas PGRI Madiun
  • Pinkan Amita Tri Prasati Universitas PGRI Madiun

DOI:

https://doi.org/10.23969/jp.v8i2.9478

Keywords:

Marbel Educational Game, Learning Outcomes, Thematic

Abstract

Students in the education 4.0 era are required to have the ability to skillfully use technology both in finding, managing, and conveying information. One of the factors causing the low quality of education is the less than optimal utilization of learning media. Teachers have never applied interactive media during teaching, thus causing a decrease in students' thematic learning outcomes, especially the material on cultural diversity. To improve students' thematic learning outcomes, from the existing problems, interesting and interactive learning media are needed. The media is the Nusantara Culture Marbel Game, this is an online game which contains cultural diversity material. The results showed that there was an effect of marbel educational game media on the thematic learning outcomes of grade V students. Because students in learning are more active in following the topics explained by the teacher and the material is easier to understand. This makes student learning outcomes increase.

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Published

2023-08-24