PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA AUGMENTED REALITY UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MURID KELAS VI PADA MATERI CARA KERJA SISTEM PENCERNAAN MANUSIA
DOI:
https://doi.org/10.23969/jp.v11i04.69812Keywords:
Problem Based Learning, Augmented Reality, Activity, Learning Outcomes.Abstract
This study was motivated by the low learning outcomes and student engagement in learning the human digestive system process. This study aimed to improve student activity and learning outcomes through the implementation of the Problem Based Learning (PBL) model assisted by Augmented Reality (AR) media. The study involved 17 sixth-grade students of Class VI A at SD Negeri Salatiga 12 and employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model conducted in two cycles. Each cycle consisted of planning, action, observation, and reflection stages. Data were collected through learning outcome tests and observations of student and teacher activities and were analyzed descriptively. The results showed that student activity increased from 66.67% in Cycle I to 82.84% in Cycle II, while teacher activity increased from 70% to 86.67%. The average learning outcomes increased from 58.53 in the Pre-Cycle to 71.47 in Cycle I and 84.12 in Cycle II. Classical mastery increased from 35.29% to 52.94% and 88.24%, respectively. In Cycle II, 15 of 17 students achieved the Learning Achievement Criteria (KKTP), and classical mastery exceeded the success criterion of 75%. The findings indicate that the implementation of PBL assisted by AR can support improvements in student activity and learning outcomes in learning the human digestive system process.
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