PENGARUH GAME BASED LEARNING BERBANTUAN MEDIA PEMBELAJARAN WORDWALL TERHADAP KEAKTIFAN BELAJAR PENDIDIKAN PANCASILA PADA SISWA KELAS XI SMAN 7 MANDAU

Authors

  • Sephia Lisa Tamara Universitas Riau
  • Hambali Universitas Riau
  • Kingkel Panah Grosman Universitas Riau

DOI:

https://doi.org/10.23969/jp.v11i02.67266

Keywords:

Game based learning, Wordwall, Learning activeness

Abstract

This study aims to determine the effect of Game Based Learning with the help of Wordwall Learning media on the activeness of student learning in the subject of Pancasila education class XI SMAN 7 Mandau. The research method used is quantitative method with Quasi Experimental Design approach using Nonequivalent Control Group Design. The population of this study amounted to 188 students with a sample class of 64 students consisting of Class XI.3 as an experimental class and Class XI.4 as a control class at SMAN 7 Mandau. Data collection techniques using observation, questionnaire, and documentation, while data analysis using descriptive statistics and inferential statistics. The results showed that there is a positive and significant influence in the application of Game Based Learning with the help of Wordwall Learning media on the activeness of student learning. The test results of The Independent Sample t-Test showed that thitung = 11.034 > ttable = 1.670 with a GIS value. (2-tailed) of 0.00 < 0.05 so that the hypothesis ha accepted and Ho rejected. The results of N-Gain analysis showed that the average increase in learning activity in the experimental class was 0.52 with a medium category, while
in the control class was 0.26 with a low category. Thus, the application of Game Based Learning with the help of Wordwall Learning media has a more positive effect than conventional learning in increasing student learning activity.

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Published

2026-09-08