PENGEMBANGAN MEDIA KOMIK DIGITAL INTERAKTIF BERBASIS GAMIFIKASI PADA MATERI IDENTIFIKASI UNSUR TEKS FABEL KELAS IV SEKOLAH DASAR

Authors

  • Muhammad Firdaus Mashuri Universitas Negeri Malang
  • Muh Arafik Universitas Negeri Malang
  • Ardika Rahma Kumalasari Universitas Negeri Malang
  • Etyka Rina Mahanani Universitas Negeri Malang
  • Richa Okta Barera Universitas Negeri Malang
  • Silvia Anggraeni Universitas Negeri Malang
  • Weinty Anggraini Universitas Negeri Malang

DOI:

https://doi.org/10.23969/jp.v11i03.67211

Keywords:

interactive digital comic, gamification, fable text, learning media, elementary school

Abstract

This research was motivated by the limited use of interactive learning media in teaching fable texts at the elementary school level. Students experienced difficulties in identifying elements of fable texts, including characters, character traits, setting, sequence of events, and moral messages. This study aimed to develop an interactive digital comic based on gamification for teaching the identification of fable text elements to fourth-grade elementary school students and to determine its validity and practicality. This research employed the Research and Development (R&D) method using the ADDIE development model, consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The subjects of the study consisted of one classroom teacher and 28 fourth-grade students. Data were collected through observation, interviews, and questionnaires administered to material experts, media experts, teachers, and students. The data were analyzed using descriptive percentage analysis. The results showed that the interactive digital comic obtained a validity score of 90.4% from the material expert, categorized as very valid, and 90% from the media expert, also categorized as very valid. The practicality test showed that the students’ response reached 92.9%, while the teacher’s response reached 93.8%, both categorized as very practical. Therefore, the gamification-based interactive digital comic is considered very valid and very practical as an alternative learning medium for Indonesian language instruction, particularly for identifying fable text elements in fourth-grade elementary schools.

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Published

2026-09-12