PENGARUH PENGGUNAAN MEDIA GAME EDUCANDY TERHADAP PENINGKATAN PENGUASAAN KOSAKATA (VOCABULARY) PADA SISWA KELAS V SDN KEDALEMAN IV MATERI PART OF BODY
DOI:
https://doi.org/10.23969/jp.v11i3.66603Keywords:
Educandy, vocabulary mastery, English, quasi-experimentalAbstract
The low level of English vocabulary mastery among fifth-grade students at SDN Kedaleman IV on the Parts of the Body topic was influenced by conventional teaching methods. This study aimed to examine students' vocabulary mastery before and after using the Educandy Game-based learning media and to determine its effect on vocabulary improvement. A quantitative method with a quasi-experimental approach and a Nonequivalent Control Group Design was employed, involving 26 students in the experimental class and 23 students in the control class selected through saturated sampling. Data were collected through valid and reliable tests and analyzed using the Paired Samples t-Test, Independent Samples t-Test, and N-Gain. The experimental group's mean score increased from 68.46 to 87.38, while the control group's mean score increased from 66.74 to 79.78. The experimental group's N-Gain score (0.6277) was higher than that of the control group (0.4140), and the Independent Samples t-Test showed a significance value of 0.036 (<0.05). Therefore, the Educandy Game-based learning media had a significant effect on improving the English vocabulary mastery of fifth-grade students at SDN Kedaleman IV on the Parts of the Body topic.
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