Pengembangan Media Pembelajaran Interaktif Berbasis Role-Playing Game (RPG) pada Materi Kegiatan Ekonomi untuk Siswa Kelas IV Sekolah Dasar

Authors

  • Panji Khoirul Majid Universitas PGRI Semarang
  • Ervina Eka Subekti Universitas PGRI Semarang
  • Wawan Priyanto Universitas PGRI Semarang

DOI:

https://doi.org/10.23969/jp.v11i03.65057

Keywords:

media pembelajaran interaktif, Role-Playing Game, RPG Maker MV, kegiatan ekonomi, sekolah dasar

Abstract

This study aims to develop an interactive learning media based on Role-Playing Game (RPG) for economic activities material for fourth-grade elementary school students, determine the feasibility of the media based on expert validation, and determine its practicality based on teacher and student responses. The study used Research and Development (R&D) with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation. The subjects were 24 fourth-grade students of SD Islam Pesanggrahan, Semarang City. Data were collected through observation, interviews, material expert validation, media expert validation, teacher response questionnaires, and student response questionnaires. The results showed that the material expert validation obtained 41 of 48 points or 85.42%, categorized as feasible to use. Media expert validation obtained 40 of 44 points or 90.91%, categorized as very feasible to use. The teacher response obtained 22 of 28 points or 78.57%, categorized as feasible to use, while the student response reached 206 of 216 points or 95.37%, categorized as very good. The results indicate that the developed RPG media is valid and practical as an alternative interactive learning media for IPAS economic activities material in grade IV elementary school.

 

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Published

2026-08-25