PENERAPAN MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA TEKA-TEKI SILANG TERHADAP HASIL BELAJAR PJOK MATERI PERMAINAN SEPAKBOLA
DOI:
https://doi.org/10.23969/jp.v11i03.65028Keywords:
Keyword: Football, TGT Models, CrosswordAbstract
This study aims to increase student interest in Physical Education (PJOK) lessons by implementing the TGT (Teams-Games-Tournaments) model combined with a crossword puzzle (TTS) game. The study involved 26 sixth-grade students at SD Laboratorium Kota Malang during the 2025–2026 academic year. A Classroom Action Research (CAR) design was employed, conducted over two cycles. Each cycle consisted of four stages: planning, action implementation, observation, and reflection. Data were collected using tests comprising both multiple-choice and essay questions. Subsequently, the data were analyzed through three stages: data reduction, data presentation, and conclusion drawing. The results indicate that the implementation of the TGT-based crossword game successfully improved students' understanding of soccer-related material. This improvement was evident in the assessment scores—covering both essay and multiple-choice questions—across the two cycles. The average scores obtained by students in Cycle I were 75% for multiple-choice questions and 65% for essay questions. In Cycle II, these figures rose to 90% for multiple-choice questions and 80% for essay questions. Thus, the use of the TGT method, packaged as a crossword puzzle game, proved effective in enhancing the quality of Physical Education
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