PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TURNAMENT (TGT) BERBANTUAN MEDIA ULAR TANGGA TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SD NEGERI 2 SRIKATON MUSI RAWAS
DOI:
https://doi.org/10.23969/jp.v11i03.64516Keywords:
Teams Games Tournament (TGT), Snakes and Ladders media, learning outcomes, IPASAbstract
This study aimed to determine the effect of implementing the Teams Games Tournament (TGT) learning model assisted by the Snakes and Ladders media on the IPAS learning outcomes of fourth-grade students at SD Negeri 2 Srikaton Musi Rawas. This study employed a pre-experimental method using a One Group Pre-test Post-test Design. The sample consisted of 23 students selected through a saturated sampling technique. Data were collected using learning achievement tests and analyzed using the normality test and Z-test. The results showed that the mean pre-test score increased from 54.73 to 85.13 in the post-test. Learning mastery also improved from 17% to 92%. The normality test indicated that the data were normally distributed, while the hypothesis test showed that Zcount = 4.96 was greater than Ztable = 1.64, indicating that Ha was accepted and H₀ was rejected. Therefore, it can be concluded that the implementation of the Teams Games Tournament (TGT) learning model assisted by the Snakes and Ladders media had a significant effect on improving the IPAS learning outcomes of fourth-grade students at SD Negeri 2 Srikaton Musi Rawas.
Downloads
References
Ali, M. (2017). Pengantar Ilmu Pendidikan. Jakarta: Raja Grafindo Persada.
Berman, Paul. (2014). Pembelajaran Kooperatif: Pendekatan Kolaboratif di Kelas. New York: Random House.
Muslimah Apriliya, dkk. (2025). Efektivitas Model Teams Games Tournament terhadap Hasil Belajar IPAS Siswa Sekolah Dasar. Jurnal Pendidikan Dasar.
Nasruddin. (2019). Metode & Model Pembelajaran. Jakarta: Bumi Aksara.
Nashrullah. (2022). Pembelajaran IPAS di Sekolah Dasar. Bandung: CV Media.
Nugroho, E. (2018). Prinsip-Prinsip Menyusun Media Pembelajaran Ular Tangga. Malang: UM Press.
Putri, K., Erwandi, R., & Rijal, A. (2026). Penerapan Model Pembelajaran Teams Games Tournament (Tgt) Untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Siswa Kelas Iv Sd Negeri 03 Lubuklinggau. Pendas: Jurnal Ilmiah Pendidikan Dasar, 11(01), 96-107.
Rahayu, B. A., & Suryani, E. (2022). Pengaruh model Teams Games Tournament (TGT) berbantuan media ular tangga untuk pemahaman konsep siswa pada pelajaran IPA kelas 4 SD Negeri Bakalrejo 01. Media Penelitian Pendidikan: Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran, 16(1), 14-20.
Sari, S. O. M., Oktavianti, I., & Santoso, D. A. (2025). Penerapan Model Pembelajaran Team Games Tournament Berbantuan Media Ular Tangga Berbasis Qr Code Pada Keaktifan Belajar Siswa Kelas Iii Sdn Pasuruhan. Jurnal Ilmiah Pendidikan Dasar (JIPDAS), 5(3), 2172-2179.
Setiani, dkk. (2022). Media Permainan Ular Tangga dalam Pembelajaran. Jurnal Pendidikan.
Sugiyono. (2022). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.
Umar. (2021). Model Pembelajaran Kooperatif Tipe Teams Games Tournament. Jurnal Pendidikan.
Wardana. (2022). Strategi Pembelajaran. Yogyakarta: Deepublish.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.