PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING BERBASIS WORDWALL DALAM MENINGKATKAN MINAT DAN HASIL BELAJAR SISWA KELAS IV PADA MATERI PANCA INDRA
DOI:
https://doi.org/10.23969/jp.v11i03.63351Keywords:
Game-Based Learning, Wordwall, learning outcomes, learning interest.Abstract
This study was motivated by the low learning outcomes, limited learning activities, and low student interest in Science and Social Studies (IPAS) among fourth-grade students at UPTD SD Negeri 4 Peusangan, particularly on the topic of the five senses. The study aimed to determine the improvement of students’ learning outcomes, teacher and student activities, as well as students’ interest and responses through the implementation of the Wordwall-based Game-Based Learning model. This research employed a qualitative approach using Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were 17 students. Data were collected through learning achievement tests, observations, questionnaires, and interviews. Data analysis was carried out descriptively by calculating the percentages of learning mastery, teacher and student activities, and student responses The results showed that the implementation of the Wordwall-based Game-Based Learning model improved students’ learning outcomes, as indicated by the increase in learning mastery from 35.29% in Cycle I to 94.12% in Cycle II. Teacher activity increased from 78.6% to 95%, while student activity improved from 77.3% to 93.2%. In addition, students’ interest and responses toward learning showed positive results, with a percentage of 79.4%, categorized as good. Therefore, it can be concluded that the Wordwall-based Game-Based Learning model is effective in improving learning outcomes, learning activities, and student interest in Science and Social Studies (IPAS) learning at the elementary school level.
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