PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME PUZZLE PADA MATERI SISTEM KOMPUTER KELAS X A MA DARUL HIKMAH TULUNGAGUNG

Authors

  • M. Nur Huda Alwi Universitas Bhinneka PGRI
  • Bian Dwi Pamungkas Universitas Bhinneka PGRI
  • Vertika Panggayuh Universitas Bhinneka PGRI

DOI:

https://doi.org/10.23969/jp.v11i03.62805

Keywords:

ADDIE, computer systems, educational game, learning media, puzzle game

Abstract

This study was prompted by ICT learning at MA Darul Hikmah Tulungagung that
remained dominated by lectures and printed worksheets, while students had
restricted access to personal digital devices under boarding-school regulations and
the computer laboratory was not used optimally for daily instruction. The study
aimed to develop and determine the feasibility of an offline puzzle game-based
learning medium for the Computer Systems topic in Grade X. The research used the
Research and Development method with the ADDIE model, comprising analysis,
design, development, implementation, and evaluation. The product was built as a
Windows desktop application using JavaScript, React, Vite, Electron, dnd-kit,
Howler.js, and Lottie. Data were collected through observation, teacher interviews,
expert-validation questionnaires, and student-response questionnaires. The media
expert score increased from 94.17% in the first validation to 98.30% after revision,
while the subject-matter expert score reached 100%. The small-group trial involving
five students obtained 99.88%, and the large-group trial involving twenty students
obtained 99.63%. All scores were classified as highly valid and highly feasible. The
developed medium provides material, leveled puzzle challenges, audio-visual
feedback, and evaluation features that can operate offline in the school laboratory.
The findings demonstrate product feasibility, but they do not yet establish its
effectiveness in improving learning outcomes.

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Published

2026-08-07