PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBASIS GAMIFIKASI TERHADAP HOTS SISWA KELAS IV SEKOLAH DASAR

Authors

  • Neha Mamta Giri Universitas Samudra
  • Cut Kumala Sari Universitas Samudra
  • Muhammad Febri Rafli Universitas Samudra

DOI:

https://doi.org/10.23969/jp.v11i03.62747

Keywords:

Problem based learning, Gamfikasi, HOTS

Abstract

Students Higher-Order Thinking Skills (HOTS) in mathematics require improvement, necessitating the use of innovative learning models. This study aimed to determine the effect of a gamification-based Problem-Based Learning (PBL) model on the HOTS of fourth-grade elementary school students, specifically in mathematics. A quantitative approach with a One-Group Pretest-Posttest design was employed, involving 21 fourth-grade students from SDN 2 Paya Bujok Tunong. Data were collected using HOTS-based tests and analyzed using the Shapiro-Wilk test and the Wilcoxon Signed-Rank Test. The results indicate that the implementation of the gamification-based PBL model had a significant effect on students' HOTS, with an Asymp. Sig. (2-tailed) value of 0.001. Thus, the gamification-based PBL model significantly influences fourth-grade students' HOTS in mathematics.

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References

Angraini, L., Fitri, R., & Darussyamsu, R. (2022). Model pembelajaran problem based learning untuk meningkatkan hasil belajar biologi peserta didik : literature review. Bio-Pedagogi: Jurnal Pembelajaran Biologi, 11(1), 42–49. https://doi.org/10.20961/bio-pedagogi.v11i1.62436

Apipah, I., & Novaliyosi. (2023). Systematic Literature Review : Pengaruh Problem-Based Learning ( PBL ) terhadap High-Order Thingking Skill ( HOTS ) Matematis Siswa. Jurnal Cendekia: Jurnal Pendidikan Matematika, 07(June), 1812–1826.

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Published

2026-08-05