PENGEMBANGAN GAME EDUKASI MONOPOLI BERBASIS ANDROID MENGGUNAKAN ADOBE ANIMATE UNTUK MENINGKATKAN PEMAHAMAN STATISTIKA SMA
DOI:
https://doi.org/10.23969/jp.v11i03.62415Keywords:
Educational game, Monopoly, StatisticAbstract
21st-century education requires students to have digital literacy and to be able to adapt to the dynamic changes of the times. Digital literacy is closely related to the ability to process and interpret information from data, which is part of mathematical literacy, particularly in Statistics. However, the mathematical literacy achievement of Indonesian students remains relatively low, accompanied by low learning motivation due to boredom in learning activities that are still dominated by printed books. This research aims to (1) describe the development process of an Android-based educational game on high school Statistics using Adobe Animate, and (2) analyze the development results based on the perception, performance, and learning aspects. This study is a Research and Development (R&D) study employing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model, conducted at Surabaya State Senior High School 18 with a trial subject of one 10th-grade class consisting of 29 students. Data were collected through interview guidelines, validation sheets, response questionnaires, motivation questionnaires, and pretest-posttest questions, then analyzed both qualitatively and descriptively-quantitatively. The results showed that the Polytix (Monopoly Statistix) educational game was rated highly valid based on the assessments of media experts (84.8%) and material experts (91.25%). In the perception aspect, student and teacher responses were positive, with percentages of 75.07% and 93.75%, respectively. In the performance aspect, student learning motivation was in the high category (75.16%). In the learning aspect, there was an increase in learning outcomes with an average N-gain of 0.45, categorized as moderate. Overall, the Polytix media can be used as a valid independent practice medium for high school Statistics, has received positive responses, and is capable of boosting motivation and improving student understanding.
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