PERANCANGAN MEDIA PEMBELAJARAN GAME EDUKASI ADVENTURE BERBASIS MOBILE MATA PELAJARAN ILMU PENGETAHUAN ALAM PADA MATERI SISTEM PENCERNAAN MANUSIA KELAS VIII DI SMP N 18 SURAKARTA 2026
DOI:
https://doi.org/10.23969/jp.v11i03.62411Keywords:
Learning Media, Educational Game, Adventure, GDevelop 5, Digestive SystemAbstract
This research is motivated by the difficulty students face in visualizing the abstract material of the human digestive system within the Merdeka Curriculum at SMPN 18 Surakarta, as well as the limited interactive media in the classroom. This study aims to design, develop, and test the feasibility of a 2D Android-based adventure educational game using GDevelop 5 as an interactive science learning medium. The development method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). System functionality was tested using Black Box Testing to ensure all program navigation runs normally before implementation. The results showed that the educational game "Petualangan Pencernaan" successfully projected the material interactively. Based on feasibility testing, this medium achieved an average score of 86% from media experts, 85.33% from material experts, and 84.66% from educators, all of which fall into the "Very Feasible" category. User trials on VIII grade students also showed an extraordinary satisfaction level reaching 95% ("Very Feasible"). Thus, this educational game is proven to be valid, effective, and highly feasible for use in enhancing student engagement and understanding in science learning.
Downloads
References
Afidah, N., & Subekti, F. E. (2024). Efektivitas penggunaan game edukasi digital terhadap hasil belajar matematika siswa. Jurnal Basicedu, 8(3), 1944–1952. https://doi.org/10.31004/basicedu.v8i3.7564
Delvytra, I., & Hidayati, A. (2023). Pengembangan Game Edukasi Pada Mata Pelajaran IPA Tentang Sistem Pencernaan Pada Manusia Kelas VIII SMP. Jurnal Pendidikan Tambusai, 7(3), 23865–23873. https://doi.org/https://doi.org/10.31004/jptam.v7i2.10403
Mulyasa, H. E. (2023). Implementasi kurikulum merdeka. Bumi Aksara.
Riastuti, R. D., & Febrianti, Y. (2021). Pengembangan Bahan Ajar Morfologi Tumbuhan Berbasis Lingkungan Di Stkip Pgri Lubuklinggau. Pro-Life, 8(2), 178–191. https://doi.org/10.33541/pro-life.v8i2.3212
Sugiyono. (2019). Metode penelitian kuantitatif kualitatif dan R&D. Alfabeta.
Suryanti, H. H. S., Kholil, M., & Indriastama, R. (2025). Rancang bangun media pembelajaran interaktif berbasis Articulate Storyline pada mata pelajaran IPA materi bumi dan tata surya kelas VII SMP Negeri 17 Surakarta tahun pelajaran 2024/2025. Pendas : Jurnal Ilmiah Pendidikan Dasar, 10(September).
Windawati, R., & Koeswanti, H. D. (2021). Pengembangan game edukasi berbasis android untuk meningkatkan hasil belajar siswa di sekolah dasar. Jurnal Basicedu, 5(2), 1027–1038. https://doi.org/10.31004/basicedu.v5i2.835
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.