PENGARUH MODEL PEMBELAJARAN TEAM GAME TOURNAMENT BERBASIS MEDIA MONOPOLI TERHADAP AKTIVITAS BELAJAR SISWA FASE E PADA MATA PELAJARAN SOSIOLOGI DI SMAN 1 KOTO XI TARUSAN
DOI:
https://doi.org/10.23969/jp.v11i3.62054Keywords:
Team Game Tournament (TGT), Monopoly Media, Learning Activities, Sociology.Abstract
Optimal learning activities are one of the key indicators of successful learning, particularly in Sociology, which requires students' active participation throughout the learning process. However, preliminary observations at SMA Negeri 1 Koto XI Tarusan indicated that students' learning activities were still relatively low, as reflected in limited participation in classroom discussions, low confidence in expressing opinions, and minimal engagement during the learning process. This study aimed to examine the effect of the Team Game Tournament (TGT) learning model assisted by Monopoly media on the learning activities of Phase E students in Sociology. The study employed a quantitative approach using a pre-experimental one-shot case study design. The participants consisted of 33 students from Class X.E7 selected through purposive sampling. Data were collected through questionnaires supported by observations, quizzes, and documentation. Data analysis was conducted using descriptive statistics, normality and linearity tests, and simple linear regression with IBM SPSS Statistics version 21. The findings revealed that the implementation of the Team Game Tournament learning model assisted by Monopoly media did not have a significant effect on students' learning activities, as indicated by a significance value of 0.205 (p > 0.05). Furthermore, the coefficient of determination (R² = 0.051) indicated that the learning model accounted for only 5.1% of the variance in students' learning activities, while the remaining 94.9% was influenced by other factors beyond the scope of this study.
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