IMPLEMENTASI MODEL GAME BASED LEARNING TERINTEGRASI TPACK UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA
DOI:
https://doi.org/10.23969/jp.v11i03.61111Keywords:
Critical Thinking Ability1, Game Based Learning2, TPACK3Abstract
Critical thinking skills are one of the important competencies that need to be developed in 21st century learning, especially at the elementary school level. However, the science learning process in elementary schools still tends to be teacher-centered so that student engagement in learning is not optimal. This study aims to improve the critical thinking skills of fourth-grade students through the application of the Game Based Learning model integrated with TPACK on the material of changes in energy forms. This study uses a qualitative approach with the type of Classroom Action Research which is carried out in two cycles. The subjects of the study were fourth-grade students of UPTD SD Negeri 11 Bireuen, totaling 28 students. Data collection techniques used were tests, observations, and questionnaires. Data analysis techniques used were analysis of critical thinking skills, observation analysis and response analysis. The results of the study showed that there was an increase in students' critical thinking skills from cycle I to cycle II. In cycle I, the percentage of classical student completeness was 53%, while in cycle II it increased to 89%. Teacher and student activities increased from 87% in cycle I to 92% in cycle II. In addition, student responses to learning showed very positive results with an average percentage of 89.5%. Based on the results of the study, it can be concluded that the application of the TPACK integrated Game Based Learning model is effective in improving students' critical thinking skills and can create active, fun, and meaningful learning.
Downloads
References
Andini, P., Karo, Z. B., Herawati, H., & Syahrial, S. (2024). Analisis Peningkatan Keterlibatan Siswa Melalui Pendekatan TPACK Dalam Proses Belajar Mengajar. Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra Dan Budaya, 2(3), 181–190. https://doi.org/10.61132/morfologi.v2i3.635
Ariadila, S. N., Silalahi, Y. F. N., Fadiyah, F. H., Jamaludin, U., & Setiawan, S. (2023). Analisis Pentingnya Keterampilan Berpikir Kritis Terhadap Pembelajaran Bagi Siswa. Jurnal Ilmiah Wahana Pendidikan, 9(20), 664–669.
Aswadi, M. K., Daulay, M. I., Witarsa, R., & Marta, R. (2025). PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK SISWA DI SEKOLAH DASAR. 10(September).
Baharizqi, S. L., Iskandar, S., & Kurniawan, D. T. (2023). Optimalisasi Penerapan Model Pembelajaran Berbasis Permainan dalam Pembelajaran Abad 21 di Sekolah Dasar. Jurnal Lensa Pendas, 8(1), 9–16. https://doi.org/10.33222/jlp.v8i1.2504
Firdausi, B. W., Warsono, & Yermiandhoko, Y. (2021). PENINGKATAN KEMAMPUAN BERPIKIR KRITIS PADA SISWA SEKOLAH DASAR. Mudarrisuna: Media Kajian Pendidikan Agama Islam, 11(2), 229–243.
Handayani, H., & Febriani, E. A. (2025). Pengaruh Model Pembelajaran Game Based Learning Berbantuan Ular Tangga Terhadap Hasil Belajar Siswa dalam Pembelajaran Sosiologi di Kelas X Fase E SMAN 4 Padang. 4, 167–176.
Harefa, E. (2025). Implementasi Pendekatan TPACK Berbantuan Liveworksheet terhadap Motivasi Belajar dan Berpikir Kritis Peserta Didik dalam Pembelajaran Sains di Sekolah Dasar. Innovative: Journal Of Social Science Research, 5, 2015–2025.
Hartanto, R. T., & Kusuma, J. W. (2024). Penerapan Model Pembelajaran Game Based Learning dengan Quiz Game Baambloze terhadap Kemampuan Berpikir Kritis Matematik Siswa SMP. Prosiding Diskusi Panel Nasional Pendidikan Matematika, 337–346.
Hofifah, U., & Mislan, M. (2025). Penerapan Model Game Based Learning ( GBL ) Berbasis Wordwall untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Kelas III Sekolah Dasar Negeri 116 / X Lambur II Program Pendidikan Guru Madrasah Ibtidaiyah , Fakultas Tarbiyah dan Keguruan , Denny Prat. Ikhlas: Jurnal Ilmiah Pendidikan Islam, 2(2), 41–56.
Joel, N., Ndomba, R., & Mhagama, M. (2023). Contribution of Game-Based Learning in Enhancing the Implementation of Learner-Centred Approach in Public Primary schools in Kahama Municipality, Tanzania. International Journal For Research In Educational Studies, 9(5), 31–39. https://doi.org/10.53555//es.v9i5.2322
Karima, M. K., Pramudiyanti, Oktaviana, W., Putri, A. B., Oriyani, B., Sari, I. K., Marcheila, L., & Damayanti, T. (2025). Jurnal mudabbir. Jurnal Research and Education Studies, 5(2), 360–374.
Kusuma, M. A., Kusumajanto, D. D., Handayani, R., & Febrianto, I. (2022). Alternatif Pembelajaran Aktif di Era Pandemi melalui Metode Pembelajaran Game Based Learning. Edcomtech: Jurnal Kajian Teknologi Pendidikan, 7(1), 28. https://doi.org/10.17977/um039v7i12022p028
Maisarah, Ayudia, I., Prasetya, C., & Mulyani. (2023). Analisis Kebutuhan Media Digital Pada Pembelajaran IPA di Sekolah Dasar. Jurnal Pengajaran Sekolah Dasar, 2(1), 48–59. https://doi.org/10.56855/jpsd.v2i1.314
Prayogi, A., Irfandi, & Kurniawan, M. A. (2024). Nasional Pendekatan Kualitatif dan Kuantitatif: Suatu Telaah. Complex: Jurnal Multidisiplin Ilmu, 1(2), 30–37.
Putra, H. S., & Sylvia, I. (2022). Penggunaan Model Pembelajaran Probing prompting Sebagai Upaya Meningkatkan Kemampuan Berpikir Kritis Siswa Pada Pembelajaran Sosiologi di Kelas X SMA Pembangunan Laboratorium UNP. 1, 273–281.
Rahakbauw, H., & Watini, S. (2022). Implementasi Model Atik Dalam Meningkatkan Kemampuan Kognitif Anak Dalam Menyusun Pola Abcd-Abcd. Jurnal Buah Hati, 9(1), 1–9. https://doi.org/10.46244/buahhati.v9i1.1696
Sierra, Á. J., Iglesias, J. O., & Rodríguez, A. P. (2024). Diagnosis of TPACK in Elementary School Teachers: A Case Study in the Colombian Caribbean. Education Sciences, 14(9). https://doi.org/10.3390/educsci14091013
Sudiarti, N. P., Lasmawan, I. W., & Kertih, I. W. (2025). Implementasi Model Pembelajaran Berbasis TPACK dalam Pembelajaran IPS di Sekolah Dasar. 9(2), 250–258.
Wahyuni, E., & Fitria, Y. (2023). Media Digital Dalam Meningkatkan Kemampuan Berpikir Kritis Pembelajaran Ipa Siswa Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(1), 5116–5126. https://doi.org/10.23969/jp.v8i1.8615
Wahyuning, S. (2022). Pembelajaran IPA Interaktif Dengan Game Based Learning. Jurnal Sains Edukatika Indonesia (JSEI), 4(2), 1–5.
Waluyo, E. (2023). Pengembangan Pembelajaran Matematika Berbasis Creative Problem Solving Terintegrasi TPACK untuk Meningkatkan Keterampilan Berpikir Tingkat Tinggi. Jurnal Pendidikan MIPA, 13(September), 114–123.
Wasahua, S. (2021). Konsep Pengembangan Berpikir Kristis dan Berpikir Kreatif Peserta Didik di Sekolah Dasar. Jurnal Horizon Pendidikan, 16(2), 72–82.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.