Pengaruh Model Challenge Based Learning Berbasis STEAM Terhadap Keterampilan Proses Sains Siswa SD
DOI:
https://doi.org/10.23969/jp.v11i03.60951Keywords:
Challenge Based Learning, STEAM, science process skills, elementary school, science learning (IPAS).Abstract
The low level of science process skills among elementary school students is caused by teacher-centered learning, which limits students' opportunities to engage directly in scientific activities. This study aimed to determine the differences in students' science process skills before and after the implementation of the Challenge Based Learning model integrated with the Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach, examine its effect on students' science process skills, and identify the improvement in science process skills after learning. This study employed a quantitative approach using a One Group Pretest-Posttest Design. The participants were 32 fourth-grade students of SD Negeri Pringapus 01. Data were collected through pretest-posttest, science process skills questionnaires, student response questionnaires, and observation sheets. Data were analyzed using the paired sample t-test, simple linear regression, and Normalized Gain (N-Gain). The results showed a significant difference in students' science process skills before and after learning. The Challenge Based Learning model integrated with STEAM also had a positive and significant effect on students' science process skills. The average N-Gain score was 0.3155, indicating a moderate improvement. Furthermore, students' science process skills were in the good category, and they showed positive responses toward the learning process. Therefore, the Challenge Based Learning model integrated with the STEAM approach effectively improves elementary school students' science process skills.
Downloads
References
Angelia et al. (2025). Potensi Challenge Based Learning dalam Mengembangkan Kemampuan Berpikir Kritis Ditinjau dari Gaya Kognitif Peserta Didik Sekolah Dasar. 2(3), 306–312.
Elfrida, Y., Siregar, Y., & Rahmawati, Y. (2023). Journal of Technology and Science Education THE Impact Of An Integrated Steam Project Delivered Via Mobile Technology On The Reasoning. 13(4), 410–428.
Gustati, Fera Sriyunianti, Ferdawati, Dita Maretha Rissi. et., A. (2025). N-Gain Sebagai Alat Ukur Pemahaman Mahasiswa Pada Akuntansi Keuangan Lanjutan 1. 24(1), 86.
Kurniati, N., & Arafah, A. A. . (2025). Bima Journal of Elementary Education. 3(1), 36–45.
Kurniati, N., & Arafah, A. A. (2025). Pengaruh Model Challenge-Based Learning Berbantuan GeoGebra terhadap Kemampuan Berpikir Kritis dalam Menganalisis Informasi Siswa Sekolah Dasar. Bima Journal of Elementary Education, 3(1), 36–45. https://doi.org/10.37630/bijee.v3i1.2667
Kusumayuni, P. N., Suarni, N. K., & Margunayasa, I. G. (2023). Model Discovery Learning Berbasis STEAM: Dampaknya Terhadap Hasil Belajar IPA dan Keterampilan Proses Sains Siswa. Jurnal Ilmiah Pendidikan Profesi Guru, 6(1), 186–195. https://doi.org/10.23887/jippg.v6i1.59771
Meepat, P., Kadroon, T., & Sangarwut, A. (2024). The Use of STEAM Education Learning Package to Develop Elementary School Students’ Science Process Skills and Learning Achievement of Physical Properties of Materials. Higher Education Studies, 14(4), 38. https://doi.org/10.5539/hes.v14n4p38
Okta Viona, V., Junaedi, I., & Ardiansyah, A. S. (2022). Telaah Model Challenge Based Learning Terintegrasi STEAM berbantuan Sevima Edlink terhadap Kemampuan Berpikir Kreatif.
Sardi, A., & Rahmayani, S. (2022). Peningkatkan Kemampuan Berfikir Kritis Siswa Melalui Challenge Based Learning Improving Students’ Critical Thinking Skills through Challenge Based Learning.
Sugiyono. (2023). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. www.cvalfabeta.com
Suryani, E., Kun, Z., & Haryanto, H. (2023). The Implementation of STEM Approach (Science, Technology, Engineering, and Mathematics) on Science Learning at Elementary School. Proceedings Series on Social Sciences & Humanities, 12, 315–322. https://doi.org/10.30595/pssh.v12i.814
Suryani, E., Prasetyo, Z. K., Hermanto, & Purwanti, K. Y. (2025). A Comparative Study of Inquiry, STEAM, and STEAM-Based Guided Inquiry (GI-STEAM). European Journal of STEM Education, 10(1), 1–12. https://doi.org/10.20897/ejsteme/17191
Toyibah Toyibah, Yessy Yanita Sari, & Irdalisa Irdalisa. (2024). Pengembangan LKPD berbasis STEAM untuk Meningkatkan Keterampilan Proses Sains Peserta Didik Pada Materi Tumbuhan Kelas IV Sekolah Dasar. Jurnal Kajian Penelitian Pendidikan Dan Kebudayaan, 2(1), 31–45. https://doi.org/10.59031/jkppk.v2i1.311
Wardani, V. R., Dewi, R. R., & Waluya, N. (2024). PRISMA, Prosiding Seminar Nasional Matematika Implementasi Model Challenge Based Learning Terintegrasi STEAM Terhadap Kemampuan Representasi Matematis Siswa. PRISMA, 7, 559–569. https://proceeding.unnes.ac.id/prisma
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.