PENINGKATAN KERJA SAMA TIM PADA MURID KELAS III MELALUI TEAMS GAMES TOURNAMENT (TGT) BERBASIS PERMAINAN KARTU INTERAKTIF

Authors

  • Aditya Nur laili Universitas PGRI KANJURUHAN MALANG
  • Farida Nur Kumala UNIVERSITAS PGRI KANJURUHAN MALANG

DOI:

https://doi.org/10.23969/jp.v11i03.60842

Keywords:

Teams Games Tournament (TGT), teamwork, interactive card games, cooperative learning, classroom action research.

Abstract

This study aimed to improve teamwork skills and learning outcomes of third-grade elementary school

students through the implementation of the Teams Games Tournament (TGT) cooperative learning

model assisted by interactive card games. The study was motivated by students' low level of

teamwork during the learning process. Most students tended to learn individually, were less active in

group discussions, and had difficulty sharing responsibilities effectively when working in groups.

These conditions resulted in low learning participation and unsatisfactory learning outcomes. This

study employed Classroom Action Research (CAR) conducted in two cycles. Each cycle consisted of

four stages: planning, action, observation, and reflection. The research subjects were 28 third-grade

students in the 2026/2027 academic year. Data were collected through observations of teamwork

activities, learning achievement tests, documentation, and field notes. The data were analyzed using

descriptive quantitative and qualitative approaches by comparing the results of each cycle. The

findings revealed that the implementation of the Teams Games Tournament (TGT) model assisted by

interactive card games effectively improved students' teamwork skills and learning outcomes.

Teamwork activities increased from the fair category in Cycle I to the very good category in Cycle II.

In addition, the percentage of students achieving mastery learning exceeded the predetermined

success criteria. The interactive card games created an enjoyable learning environment, increased

students' participation in group discussions, strengthened peer communication, and fostered

responsibility within the team. Therefore, the Teams Games Tournament (TGT) cooperative learning

model assisted by interactive card games can be considered an effective alternative learning strategy

to improve teamwork skills and learning outcomes among third-grade elementary school students.

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Published

2026-07-20