PENINGKATAN KERJA SAMA TIM PADA MURID KELAS III MELALUI TEAMS GAMES TOURNAMENT (TGT) BERBASIS PERMAINAN KARTU INTERAKTIF
DOI:
https://doi.org/10.23969/jp.v11i03.60842Keywords:
Teams Games Tournament (TGT), teamwork, interactive card games, cooperative learning, classroom action research.Abstract
This study aimed to improve teamwork skills and learning outcomes of third-grade elementary school
students through the implementation of the Teams Games Tournament (TGT) cooperative learning
model assisted by interactive card games. The study was motivated by students' low level of
teamwork during the learning process. Most students tended to learn individually, were less active in
group discussions, and had difficulty sharing responsibilities effectively when working in groups.
These conditions resulted in low learning participation and unsatisfactory learning outcomes. This
study employed Classroom Action Research (CAR) conducted in two cycles. Each cycle consisted of
four stages: planning, action, observation, and reflection. The research subjects were 28 third-grade
students in the 2026/2027 academic year. Data were collected through observations of teamwork
activities, learning achievement tests, documentation, and field notes. The data were analyzed using
descriptive quantitative and qualitative approaches by comparing the results of each cycle. The
findings revealed that the implementation of the Teams Games Tournament (TGT) model assisted by
interactive card games effectively improved students' teamwork skills and learning outcomes.
Teamwork activities increased from the fair category in Cycle I to the very good category in Cycle II.
In addition, the percentage of students achieving mastery learning exceeded the predetermined
success criteria. The interactive card games created an enjoyable learning environment, increased
students' participation in group discussions, strengthened peer communication, and fostered
responsibility within the team. Therefore, the Teams Games Tournament (TGT) cooperative learning
model assisted by interactive card games can be considered an effective alternative learning strategy
to improve teamwork skills and learning outcomes among third-grade elementary school students.
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