RANCANG BANGUN GAME EDUKASI BERBASIS DESKTOP UNTUK PEMBELAJARAN IPA MATERI SUMBER DAN BENTUK ENERGI DI KELAS IV SD NEGERI DANUKUSUMAN TAHUN AJARAN 2025-2026
DOI:
https://doi.org/10.23969/jp.v11i03.60798Keywords:
desktop, educational game, energy sources and forms.Abstract
The objectives of this study were: (1) to develop a desktop-based educational game on the topic of energy sources and forms for SD Negeri Danukusuman, and (2) to determine the feasibility of using the desktop-based educational game to support the teaching of energy sources and forms at SD Negeri Danukusuman. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The educational game was developed using Construct 2 software. Data were collected through interviews, questionnaires, documentation, and Black Box Testing. The feasibility of the media was evaluated by media experts, subject matter experts, and teachers. The results showed that the desktop-based educational game was successfully developed in accordance with learning needs. Black Box Testing indicated that all game functions operated properly according to the design. The media expert validation obtained a score of 86.6%, categorized as Very Feasible, while the subject matter expert validation obtained a score of 82.5%, also categorized as Very Feasible. The teacher validation resulted in a score of 75%, which was categorized as Feasible. Therefore, the desktop-based educational game is considered feasible for assisting teachers in delivering lessons on energy sources and forms.
Downloads
References
Bukhori, A. H., Trisiana, A., Maria, A., & Hapsari, S. (2026). Rancang bangun. 11.
Hasan, H. (2022). Pengembangan sistem informasi dokumentasi terpusat pada stmik tidore mandiri. 2(1), 23–29. https://ejournal.stmik-tm.ac.id/index.php/jurasik/article/view/32
Indriastama, R., Suryanti, H. H. S., & Kholil, M. (2025). RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE PADA MATA PELAJARAN IPA MATERI BUMI DAN TATA SURYA KELAS VII SMP NEGERI 17 SURAKARTA TAHUN PELAJARAN 2024/2025. 10(September).
Istiqomah, N., Suryanti, H. H. S., & Widhoyoko, Y. P. (2025). RANCANG BANGUN MEDIA PEMBELAJARAN GAME EDUKASI BERBASIS ANDROID PADA MATERI BANGUN DATAR UNTUK SISWA KELAS V SD NEGERI JERUK 2 MIRI SRAGEN TAHUN AJARAN 2024/2025. 10(September).
Kurniawan, F., & Indrakusuma, A. H. (2024). Pengembangan Media Pembelajaran Game Edukasi Adventure Berbasis Dekstop Materi Suhu dan Kalor Menggunakan Costruct 2. 11, 4–10. https://doi.org/10.35134/jpti.v11i2.206
Paramita, N. made N. W., Lasmawan, I. W., & Kertih, I. W. (2025). Pengembangan Media Pembelajaran Interaktif Berbasis Web dengan Genially Materi Karakteristik Geografi Indonesia kelas V Sekolah Dasar. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 8(1), 148–152. https://doi.org/10.54371/jiip.v8i1.6537
Prambayu, H. P., Sufa, F. F., Maria, A., Hapsari, S., & Riyadi, S. (2025). Rancang Bangun Media Pembelajaran “ Jawara ” Berbasis Mobile Kelas IV SDN Madyotaman Surakarta Design and Build Mobile-Based " Jawara " Learning Media Class IV SDN Madyotaman Surakarta. 76.
Prihatmoko, S., & Dini, A. R. (2023). Penerapan Metode Computer Assisted Instruction ( CAI ) Pada Media Pembelajaran Interaktif Fashion Drawing dengan pada Kelas X Kompetensi Keahlian Busana Butik SMK NU 01 Kendal. 16(2), 190–206. https://doi.org/https://doi.org/10.51903/pixel.v16i2.1430
Saputra, R., Diandita, Y. N., & Zulfiati, H. M. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEB GOOGLE SITES PADA PEMBELAJARAN IPS SEKOLAH DASAR. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 9(2), 3327–3338. https://doi.org/10.36989/didaktik.v9i2.962
Sugiyono. (2021). Metode Penelitian dan Pengembangan: Research and Development (R&D). Bandung: Alfabeta.
Wardhani, R. S. (2025). Efektifitas Media Pembelajaran Berbasis Digital dalam Meningkatkan Keterampilan Proses IPA pada Siswa SD. https://jurnal.uns.ac.id/shes
Widia, I. D. M., Rosalin, S., Asriningtias, S. R., & Sonalita, E. (2022). Black Box Testing Menggunakan Boundary Value Analysis dan Equivalence Partitioning pada Aplikasi Pengadaan Bahan Baku Batik dengan Pendekatan Use Case. 6(1), 15–21.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Pendas : Jurnal Ilmiah Pendidikan Dasar

This work is licensed under a Creative Commons Attribution 4.0 International License.