PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN WORDWALL KELAS IV SDN 26 AIR TAWAR TIMUR KOTA PADANG
DOI:
https://doi.org/10.23969/jp.v11i03.60396Keywords:
Learning outcomes, Teams Games Tournament (TGT), Wordwall, Pancasila EducationAbstract
This classroom action research was motivated by the low learning outcomes of
fourth-grade students in Pancasila Education at SD Negeri 26 Air Tawar Timur, Pa
dang, where only 61% of students reached the minimum learning target and the
class average score was 77.4. Learning was still teacher-centred, monotonous, and
lacked interactive media, so students tended to be passive. This study aimed to
describe the improvement of the deep learning design, the implementation of teach
ing, and the learning outcomes of the Gotong Royong element of Pancasila Educa
tion through the Cooperative Learning model of the Teams Games Tournament
(TGT) type assisted by Wordwall . This action research followed the Kemmis and
McTaggart model, combining qualitative and quantitative approaches across two
cycles, each consisting of two meetings following the stages of planning, acting,
observing, and reflecting. The subjects were the teacher and 28 fourth-grade stu
dents. Data were collected through tests and non-test instruments (observation
sheets) and analysed descriptively using percentages. The results showed that the
lesson design improved from 88.4% (good) in Cycle I to 94.6% (very good) in Cycle
II; teacher activity rose from 89.3% to 96.4%, and student activity rose from 85.7%
to 96.4%. Student learning outcomes, covering attitude, knowledge, and skill as
pects, increased from an average of 78.8 (sufficient) in Cycle I to 87.3 (good) in
Cycle II. It is concluded that the TGT model assisted by Wordwall effectively im
proves the deep learning design, the teaching and learning process, and the learn
ing outcomes of fourth-grade students in Pancasila Education.
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