PENGARUH METODE GAME-BASED LEARNING TERHADAP PENINGKATAN HASIL BELAJAR BAHASA ARAB SISWA MTS AL-AHSAN
DOI:
https://doi.org/10.23969/jp.v11i3.57754Keywords:
Game-Based Learning, Arabic Language Learning Outcomes, Quasi-Experimental ResearchAbstract
Arabic language learning in schools still faces various challenges, one of which is the low student engagement and learning motivation due to the use of less varied teaching methods. This study aimed to determine the effect of the Game-Based Learning (GBL) method on students' Arabic language learning outcomes at MTs Al-Ahsan, Bogor. This research used a quantitative approach with a quasi-experimental design (Nonequivalent Control Group Design). The research sample consisted of 114 students, comprising 76 students in the experimental class and 38 students in the control class. Data on the Game-Based Learning variable (X) were collected through a questionnaire with five indicators: student activeness, learning motivation, language skills, interaction and cooperation, and problem-solving, using a four-point Likert scale. Data on learning outcomes (Y) were obtained from students' Arabic language report card scores. Data analysis was performed using the Independent Samples t-Test after meeting the prerequisite tests of normality (Sig. = 0.200) and homogeneity (Sig. = 0.688). The results showed a statistically significant difference between the experimental and control groups (Sig. = 0.000 < 0.05). The mean score of the experimental class was 78.90, while the control class was 74.89, with a mean difference of 4.01 points. Cohen's d value of 0.791 indicated a medium-to-large effect size. Thus, the alternative hypothesis (Ha) was accepted, meaning that the Game-Based Learning method significantly improves students' Arabic language learning outcomes at MTs Al-Ahsan.
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